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Old 03/09/09, 4:13 PM   #1
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Infraction for Starfox: 2. All opinions should be stated as succinctly as possible.

Post: SimulationCraft - for fur and feather wearers
User: Starfox
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

Administrative Note:

Message to User:
For the love of god don't split a single quoted post into a billion fragments like this. It makes your post damn near unreadable.
Original Post:
Originally Posted by ramenchef View Post
Previously, you did 2 simulations for Moonkins with one having the Moonkin applying Faerie Fire and one without. Could you do the same for cat dps except with the mangle/trauma debuff? I'm trying to work out why your numbers seem so low for feral dps compared to Nightcrowler's, Toskk's, and Rawr's numbers. They all had feral dps at ~5500 dps on live. With the changes on the PTR so far, they were seeing over 6000 dps sustained. Does the simulator take into account the way the new sunder/ff interact with the new boss armor values? Also, does it take into account the +25% ArP and +30% melee haste from the latest build? Sorry for all the questions. Trying to figure out why the numbers seem off when compared to other people's numbers.
The more detailed the feedback is, the better.
+30% haste, +25% ArPen are both in.
target_armor=10645
is used in 3.1.0 simulations.
Originally Posted by ramenchef View Post
Edit: I finally got to check out the spec used for feral dps. 2 points should be moved out of Furor preferably into Improved Mark of the Wild for a boost in stats. Also, why does TickCrit have 2 values? Is it lower and upper bound instead of average TickCrit? The recommended glyphs are rip, shred, and savage roar instead of the default shred, mangle, and savage roar. Is it possible to have the model use the agility food instead of fish feast?
Talents will be adjusted.
Multiple values always refer to Average|Max.
Glyphs will get changed, food also.
Originally Posted by ramenchef View Post
Edit 2:In the line, actions+=/rip,cp>=5,rip<=6, is rip clipping itself or is the simulation waiting for rip to fall off first before reapplying it? Also, I may be wrong, but it seems the shred glyph maybe modeled improperly? It has 10.0 applications with 105 ticks. That would be an average of 10.5 ticks per rip, putting its average duration at 21. Shred glyph adds at most 6 seconds (3 ticks) to the duration of rip, and that's if you get 3 shreds per rip in. Base duration of rip is 12 seconds. 12+6 =18 second duration at most. I'll try and look at the source code tomorrow morning if I see any other discrepancies.
By default all dot/buff actions are skipped if the buff is still active. I'll look into shred glyph extending rip.
actions+=/rip,cp>=5,rip<=6
It's more like, when the druid stops to spend combo points on other finishers. So if rip<=6sec he won't spend any cp on ferocious_bite.
Originally Posted by ramenchef View Post
Edit 3:The line for rake is odd. It only rakes if there is less than or equal to 4 combo points. There also is no parameter to check rake duration. I think it would be more ideal to rake if rake has fallen off instead of when there is less than or equal to 4 CPs.
Yea you are right, I also got that form the cat dps thread when i tried to optimise the feral actions myself and it was a dps increase to drop the cp<=4, but that was after the last release. So the latest SampleOutputPTR does not reflect those.
Originally Posted by ramenchef View Post
Edit 4: Hrm, it looks like berserk, the 51 pt talent hasn't been modeled yet? Or is it tied into something else for the time being and just works behind the scene?
Modeled and everything, just like above, I even added a conditional to only use it when TF is up, as I read it's best used right after activatin Tiger's Fury.
Originally Posted by ramenchef View Post
Edit 5: Last edit before I go. Are the base melee stats in T8_Melee_Base just stats purely from gear which is then modified by talents and buffs? And I assume since it's only hunters, rogues, and druids at the moment, that AP includes AP from agility? Also, do druids get the base +160 AP from being in cat form? Finally, the stats displayed on the break down under core stats. Are these values buffed or unbuffed?
Oh, looks like those 160 AP are not taken into account anywhere in the code. T8_Melee_Base is ONLY stats from gear, all the rest is done by the druid module. AP from agility is there. Those stats should be buffed w/o flask/food.
I'll post a new sim with your changes when I'm ready with them

-----------------------------
New druid profile according to your suggestions:
#!simcraft max_time=300 optimal_raid=1

patch=3.1.0
druid=Druid_T8_00_55_16_M
level=80
talents=http://ptr.wowhead.com/?talent=0ZvG0cfrz0eR0huAkbAczb
actions=flask,type=endless_rage/food,type=blackened_dragonfin
actions+=/cat_form
actions+=/auto_attack
actions+=/shred,omen_of_clarity=1
actions+=/tigers_fury,energy<=40
actions+=/berserk,tigers_fury=1
actions+=/savage_roar,cp>=1,savage_roar<=4
actions+=/rip,cp>=5,rip<=6,time_to_die>=10
actions+=/ferocious_bite,cp>=5,rip>=5,savage_roar>=6
actions+=/mangle_cat,mangle<=2
actions+=/rake
actions+=/shred
Melee_T7_Base_Gear.simcraft
gear_expertise_rating=200
# Not fair to use the same stats for all melee since Feral Druid needs less expertise.
# Trade expertise for ivalue-equal amount of attack power
enchant_attack_power=+160
enchant_expertise_rating=-80
glyph_rip=1
glyph_savage_roar=1
glyph_shred=1
idol_of_worship=1
main_hand=staff,dps=222.9,speed=2.4,enchant=berserking
Druid_T8_00_55_16 is the same but has mangle completely droped from the rotation.
SimulationCraft for World of Warcraft build 3.1.0 (iterations=6666, max_time=300, optimal_raid=1)


DPS Ranking:
  13511 100.0%  Raid
   6826  50.5%  Druid_T8_00_55_16
   6695  49.5%  Druid_T8_00_55_16_M

Player=Druid_T8_00_55_16  DPS=6826.4 (Error=+/-4.5 Range=+/-705)  DPR=570.5  RPS=12.0/11.7  (energy)
  Core Stats:  strength=81  agility=1165  stamina=1085  intellect=115  spirit=135  health=18472  mana=3746
  Spell Stats:  power=0  hit=10.1%  crit=16.7%  penetration=0  haste=10.7%  mp5=0
  Attack Stats:  power=6771  hit=8.1%  crit=29.1%  expertise=6.2  penetration=0  haste=13.9%
  Actions:
    ferocious_bite        Count=  5.5|48.0sec  DPE=14198| 4%  DPET= 8605  DPR= 202.9  Miss=0.0%  Hit=6616  Crit=14428|17262|97.4%  Dodge=0.3%
    melee                 Count=427.8| 0.7sec  DPE= 1328|28%  DPET= 1946  DPR=   1.$  Miss=0.0%  Hit= 889  Crit= 1928| 2174|47.7%  Glance= 667|24.0%  Dodge=0.3%
    rake                  Count= 26.4|11.3sec  DPE=13374|18%  DPET= 8105  DPR= 407.9  Miss=0.0%  Hit= 785  Crit= 1704| 2086|47.4%  Dodge=0.3%  TickCount=77  Tick=2574  CritTick=5585|5840|52.3%
    rip                   Count=  9.1|31.0sec  DPE=50590|23%  DPET=30664  DPR=1825.6  Miss=0.0%  Dodge=0.3%  TickCount=116  Tick=2469  CritTick=5350|5483|52.3%
    shred                 Count= 80.0| 3.6sec  DPE= 6685|27%  DPET= 4051  DPR= 247.8  Miss=0.0%  Hit=4305  Crit= 9331| 9893|47.6%  Dodge=0.3%

Player=Druid_T8_00_55_16_M  DPS=6695.3 (Error=+/-4.3 Range=+/-648)  DPR=561.2  RPS=11.9/11.7  (energy)
  Core Stats:  strength=81  agility=1165  stamina=1085  intellect=115  spirit=135  health=18472  mana=3746
  Spell Stats:  power=0  hit=10.1%  crit=16.7%  penetration=0  haste=10.7%  mp5=0
  Attack Stats:  power=6771  hit=8.1%  crit=29.1%  expertise=6.2  penetration=0  haste=13.9%
  Actions:
    ferocious_bite        Count=  6.6|40.1sec  DPE=14229| 5%  DPET= 8622  DPR= 203.3  Miss=0.0%  Hit=6613  Crit=14446|17215|97.5%  Dodge=0.3%
    mangle_cat            Count= 24.8|12.0sec  DPE= 4473| 6%  DPET= 2711  DPR= 139.6  Miss=0.0%  Hit=2879  Crit= 6246| 6719|47.6%  Dodge=0.3%
    melee                 Count=427.8| 0.7sec  DPE= 1327|29%  DPET= 1945  DPR=   1.$  Miss=0.0%  Hit= 888  Crit= 1927| 2174|47.7%  Glance= 667|24.0%  Dodge=0.3%
    rake                  Count= 23.8|12.4sec  DPE=13514|16%  DPET= 8190  DPR= 408.4  Miss=0.0%  Hit= 791  Crit= 1714| 2086|47.6%  Dodge=0.4%  TickCount=70  Tick=2604  CritTick=5644|5840|52.4%
    rip                   Count=  9.2|31.1sec  DPE=50310|24%  DPET=30491  DPR=1805.0  Miss=0.0%  Dodge=0.3%  TickCount=116  Tick=2469  CritTick=5351|5483|52.4%
    shred                 Count= 60.3| 4.8sec  DPE= 6671|21%  DPET= 4043  DPR= 291.5  Miss=0.0%  Hit=4301  Crit= 9325| 9893|47.5%  Dodge=0.3%

Gains:

    Druid_T8_00_55_16_M:
        energy_regen=2842.9
        omen_of_clarity=1003.8
        primal_precision=1.3
        tigers_fury=572.5

    Druid_T8_00_55_16:
        energy_regen=2850.6
        omen_of_clarity=1009.2
        primal_precision=1.2
        tigers_fury=575.0

Procs:

    Druid_T8_00_55_16_M:
        combo_points=124.8|2.3sec
        darkmoon_greatness=7.0|41.8sec
        omen_of_clarity=24.8|11.8sec
        primal_fury=51.8|5.6sec

    Druid_T8_00_55_16:
        combo_points=120.8|2.4sec
        darkmoon_greatness=7.0|41.8sec
        omen_of_clarity=24.9|11.7sec
        primal_fury=50.6|5.8sec

Up-Times:

    Global:
        100.0% : blood_frenzy
        100.0% : mangle
        100.0% : master_poisoner
        100.0% : savage_combat
        100.0% : totem_of_wrath

    Druid_T8_00_55_16_M:
        32.1% : berserking_mh
         4.0% : energy_cap
       100.0% : replenishment
        99.0% : savage_roar

    Druid_T8_00_55_16:
        31.7% : berserking_mh
         3.4% : energy_cap
       100.0% : replenishment
        99.3% : savage_roar
Waiting:
    21.1% : Druid_T8_00_55_16_M
    23.5% : Druid_T8_00_55_16
Rip is the only action with 0.4% dodges, weird, I'll try to figure out why.

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