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Old 03/11/09, 9:33 PM   #1
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Warning for morbidjbyrd: 1. All posters are to make an effort to communicate clearly.

Post: Unholy DPS Discussion
User: morbidjbyrd
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0

Administrative Note:

Message to User:
Don't use short-forms like "sum1". It's lazy. Full sentences and proper punctuation, please.
Original Post:
Originally Posted by methods View Post
Let me preface this by saying that I agree UP and BP will be closer than before (nearly equal in some situations). Though I applaud your extensive effort I think a few assumptions are not applicable to a 'real' situation.

Faster rune regen doesn't actually mean faster than BP. With the lag compensation of up to 2.5sec(give or take) there will often be little notice of a shorter Rune timer. You would have to have a virtually perfect execution on top of 0ms to be able to take advantage of it after the first few runes.

Faster attack speed means more necrosis and BCB procs but not more damage. Necrosis actually sees a DPS decrease due to the double dipping it received from BP. BCB Procing 15% more for 15% less damage is a zero gain.

Faster attack speeds don't necessarily mean a DPS increase on White Damage. If I understand correctly you are saying an increase in speed = more white damage but the same problem with that logic applies to BCB above. The multiplicative point is interesting but when considering white damage alone 15% increased damage = 15% increased attack speed.

Pet DPS will increase so no argument there.

Increased run speed can be applied to BP with the 2 points spent regardless so that is a moot point.

In my spreadsheets I have fully modeled Imp. UP but one of your main points I have yet to be able to model. That point being Disease uptime from SS Glyph. Currently I am seeing a slight lag in DPS for ImpUP vs BP. That glyph proc chance increase could be the straw that broke BP's back.

I say we get to testing.
The same lag delay is applicable to 10 sec runes as much as 9 sec runes. Although it would slightly increase the BP - UP gap it would not be by any extreme amounts.

Necrosis would be a double dip and yield more dmg.

BcB is a little more complicated. Since haste is multiplicative we get roughly 20% more procs in unholy instead of 15% more dmg. That alone yields an dmg increase, But BcB is also normalized so more procs yields more dmg. Prinary reason DW DK's want fast weapons.

Again white dmg is back to the haste factor.
15 haste = 15% dmg
Except, its multiplicative of your other haste buffs so its more like 20~ish% with gear.
20% haste > 15% dmg


I concur, tests need to be done to confirm.
Unfortunately my toon is bugged on PTR... so I have to leave it up to some1 else.

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