03/13/09, 7:35 PM
|
#1
|
|
Soda Popinski
|
Infraction for rikimarutenchu: 1. All posters are to make an effort to communicate clearly.
Post: The Protection Paladin Field Manual (WoW-3.0/WotLK)
User: rikimarutenchu
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
Administrative Note:
Message to User:
Your questions weren't all that bad, although most of them could be reduced to a single "Simple Question" and properly belong in the other thread. However, your post was just ... bad. Aside from the "long time listener" (no-one cares), the various emoticons (again, unless it really emphasizes your point, keep these to a minimum), the run-on sentences, your post could also be summed up with "I think".
And we hate "I think" around here. Either get some math to back it up, or don't even bother. I'm glad you hate your set because it makes you look like a golden death knight, but it's a dumb stance to take, and actually making a point of telling people that just makes you look stupid.
|
Original Post:

<----- Long time listener, first time caller. (If I recall correctly) (This is a few questions poorly broken down, so I'm going to number them for my reference if someone wants to use the numbers)
1: I know this is probably going to be an uphill fight, but I never let go of the ways of the SP tankadin. I MT with the [The Turning Tide], and I'm trying to figure out, barring the defensive stats which I don't need at my gear level, why is the [Last Laugh] better? Is it SOLELY because it's a "tanking weapon," and not associated with it's threat gen? I can't see how single target HotR, white damage, ShoR, and the AP scale of our skills from 72.7 base DPS, 24 hit rating, and 37 strength outweighs five-hundred twenty spellpower. (And for those keeping score, 37 crit rating too)
(Plus either 65 AP on Last Laugh or 63 spellpower on Turning Tide figuring normalcy. I'm not accounting for enchants not in game yet.)
I've always regarded armour to live, weapon to fight, and thus used what I felt would be the better threat generator. Is there a merit to my decision?
2: Before that gets argued into the ground, also can I ask (Yes, I'm a douche who goes for up-front damage) does the SoR glyph effect its judgment too? As in if I solely use SoR, its glyph will be more effective than the judgments glyph? Probably the biggest reason I stuck with it is that my guild wipes more on trash than bosses because of errant DPS who look for the mob with the most health (and thus likely least threat) and stick with him to minimize downtime on hitting stuff to get the DPS of the night E-Peen, and faceroll through the night. (I also am not accounting for glyphs not in game yet either, this will change in 3.1 the way things are going.)
2a: (It took the DPS classes [besides a few mages and DKs] over a month to push me out of the top 5 on DPS over the night, and top 10 on DPS on bosses [Patchwerk was embarrassing to some] when we moved up to 25-mans. Was that normal? Did anyone else experience that?)
3: I also think our tier is not best in slot, and only have the gloves. I look like a death knight with golden gauntlets and a shield. (Even have a ghetto runeblade ) If that's wrong convince me otherwise, I'm always willing to learn more.
|
|
|
|
|
|