03/15/09, 1:37 AM
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#1
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Sledgehammer Emeritus
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Infraction for Bonecaller: 1. All posters are to make an effort to communicate clearly.
Post: Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
User: Bonecaller
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
Administrative Note:
Message to User:
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"u" is a letter, not a word.
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Original Post:

Originally Posted by Lazareth
how do you figure the glyph to be about a 5.5% dps gain? That number seems a bit arbitrary
And then you have to ask, 5.5% of what? with a 1.5 min CD and the uptime gains it's gotten (especially if you spec into RPM) you're looking at the DRW being up quite a bit.
You need to look at more than just the % increase of a glyph
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Thats the math i have some trouble with.
But Glyph of the Ghoul looks overall pretty uninteresting. Maybe that u can achieve a comparable dmg on patchwerk dummies, but DRW has much more utility. Wenn u are fighting aoe, than your weapon also does so. On Darnassus PTR Dummy, i tried not to hit the other dummies, my DW did (eg heartstrike). So there is a lot more potential than just giving a pet a little more damage, which might end up dying very often and very fast.
Overall Glyph of DRW is going to up your drw uptime by at least a third, so u can assume 30% more contribution of DRW. I am pretty sure, that overall even on dummies, this can outrule the ghul, even much more in raids, especially on aoe fights or right use. Or simply for use of full hero.
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