03/17/09, 9:38 PM
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#1
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Sledgehammer Emeritus
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Warning for jula: 1. All posters are to make an effort to communicate clearly.
Post: Resto (PvE) Healing Discussion
User: jula
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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"u" is a letter, not a word.
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Original Post:

Originally Posted by Playered
Crit used to scale best with Regrowth as it helped make the spell a more reliable crit which meant you could assume it would crit in safety rather than assume it would be a normal heal and get a bonus when it did crit. I would not count on either Nourish or Regrowth when cast being a critical in 3.1 with sub 50% chance and as such I would need to use it around the assumption it will heal for 5-6k not 8-9k (rough figures).
The previous version allowed you to generally be able to maintain the buff for whenever you needed it due to the 15 sec duration and also be a great addition in situations where you needed to spam Regrowth for short periods of time due to the -0.5 sec cast time on the majority of them. This meant that you could keep a pretty high uptime on the -0.5 sec which was fairly useful.
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Nature's Grace at the moment is long lasting, allowing u to "save" it for later use. It is more reliable with regrowth since regrowth has +50% crit talent. Those are definite advantages over the 3.1 version.
3.1 however offers other advantages - the ability to get more spells hasted from a single crit. Even though regrowth will crit less often, if you are chain casting regrowth (or nourish now) you only need 1 crit every 3 casts to keep the buff active. So even though your are critting less, as long as you chain cast you dont need every single spell to crit to keep the buff active. This is all "on paper", in reality you might not be chain casting without delay and will only enjoy 2 casts from the buff but still its will be more than just your next cast hasted.
Again looking at Nourish, a -0.5 cast time would instantly bring you to the haste cap assuming you have 0 haste rating and 0 raid haste buffs. Obviously that will never be true so you are actually GCD capped by the live version of NG when casting Nourish. With the 3.1 version you should be pretty close to 1.0 seconds Nourish, but that is with all your haste gear and raid buffs, so none out of the bonus 20% haste will be "wasted".
I am not a big fan of Nourish and almost always used Regrowth instead. I am thinking now that maybe i need to change my view. This is the new ability we got in wrath. Blizzard will most likely make sure it is at the very least usefull and at best extremely good spell for us, just because its our new ability and they want us to feel we got a new good spell in this expansion.
Now if only the damn thing didn't require an existing hot on the target to be useful...
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