Post:
Simulationcraft on post-3.1 specs
User:
nofaith
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0
Administrative Note:
Message to User:
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Stop shitting up that thread.
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Original Post:

Originally Posted by Zakalwe
The purpose of this thread is not to provide the results of customized Simulationcraft runs as a service to people who don't want to download it themselves. If you have a question that you can answer on your own by downloading Simulationcraft, modifying some profiles, and running it yourself, then please do that instead of asking the question here.
The purpose of this thread is to track Simulationcraft's modeling of the PTR mechanics. It's been a tremendous help in spotting bugs and in optimizing the specs and rotations, but let's try to keep the thread to those topics.
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Firstly I understand that this thread is a fantastic tool and as such I've read it as much and as often as I can. On that note I would like to thank all of the people that have contributed and help this become the go to place for the topic.
I apologize for any inconvenience that my question poses, but honestly I didn't expect anyone to run a whole new profile for me or anything. If the ballpark amounts of each talent points dps isn't figured out yet, then so be it.
Of course if I had the know how or capability I would run the thing myself if that's what I was after.I was citing a well known and already computed spec taken from the first post. Specifically 0/28/43 (again profile already done). I don't know the dps per talent point on the new talents. All I was asking was which point hurts the end potential the least to swap over to SF for utility.
Also I didn't see another thread that seemed remotely appropriate to ask in.
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