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Old 03/19/09, 5:28 PM   #1
Kaubel
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Infraction for Tremulant887: 2. All opinions should be stated as succinctly as possible.

Post: In-Depth Arms DPS Discussion
User: Tremulant887
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

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Message to User:
Don't quote-split.
Original Post:
Some feedback via wall of text. Not trying to be critical, just open. I'm somewhat new to Arms and I need people to prove me wrong to find a perfect rotation.

Originally Posted by hellord View Post
I don't see any real reason to go mad on an incite build.
We only have 1 weapon and turning a white swing into a HS even with 15%crit and even costing it 2 rage half the time cripples badly your ability to use specials on gcd.
I never saw much of a point, either. Although I have pulled some decent numbers, it never rose to the max potential.

Originally Posted by hellord View Post
Over the course of a fight you'll have much less rage generated, much less hit per seconds, though much less procs of SD, and we are not considering that slam, like HS, is triggering the same haste proc.

For arms over 1.8s using a slam is better than replacing it with a HS, math for this has been provided even before the release of LK.
I doubt 150 haste rating (since the effect is this and not 150% haste) will bring you down to that level.
I don't know the internals of the haste proc, but it could work it's way into being a constant 150 haste when using both skills. My wws parse expired, but I did Patchwerk (live server) and was way over my usual rage regen. HS ended up being nearly 20% of my damage.(4500 dps at the end of the fight) Considering we normally kill him in under 3 min, though, Bloodlust/Heroism probably skewed the results when compared to a longer fight.


Originally Posted by hellord View Post
Anyway to glyph for HS you have to give up 10% on mortal strike or 380 damage before buffs (6% 2hspec, 10% WC, 2% BF and other buffs) on execute.
Giving up imp execute is not only a nerf on your exe damage but also a big nerf when you are under 15 rage since you will only be able to rend, op or use something like mocking blow or waste the gcd.
Nor to mention that effective cost of HS for an arms warrior is incredibly high: a MH normal swing is around 30-35 rage raidbuffed, a crit is more than 60. Turning it into a HS is only good at like 80+ rage or you will face starvation.
Right now my preference for glyphs on the PTR are Execute, MS and Bladestorm. Giving up the Bladestorm or even Rend glyph isn't a big deal, imo, if the HS proves useful. The haste proc + raid buffs would make rage regen much smoother allowing for more HS to being with. Then again, I don't consider my rotation on the live server to be top-notch for max dps, but my rage regen is still high enough for more HS than some may assume.

Originally Posted by hellord View Post
I'm not sure at all that an incite build is better than an imp exe build. Giving up 190 damage before buff on any execute (around 15% of our damage) to get 15% more crit on a spell we should use not more than 2% of the time is a no brainer for me, without including the big advantage of having a 10 rage cost minimum execute.

HS is simply not synergic with the rest of arms talents.
I agree. In the long run the extra execute damage is worth much more unless some testing with T8 proves otherwise.

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