03/20/09, 3:49 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for chaos615: 2. All opinions should be stated as succinctly as possible.
Post: [Mechanic Primer] - Haste - How it works, and what that means.
User: chaos615
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
So, you've now made 3 lengthy posts in a row (which is against forum rules - see rule 2), which is the reason for this infraction. However, as long as I have your attention, I'd like to take a minute to ask you what the hell you're trying to accomplish. You have now graced us with a significant amount of mathematics supported by flawed assumptions, all to make a highly imprecise approximation of the relative values of stats... an analysis that, by this point, every class has done on their own in far more accurate and useful ways.
So my question to you is: what do you think you're accomplishing? What does your ridiculous napkinmath contribute that hasn't been well-covered by existing and more precise theorycraft spreadsheets and modeling programs? Is there any reason why we should care about this, or are you just trying to show off how smart you are?
I highly recommend not posting further on the topic until you have an answer to this question.
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Original Post:

I've been trying to think of ways to relate haste and crit to a characters total attack power when itemizing, naturally with someone would say just get as much attack power as possible, but with the gear available in the game, its easy to assume that one set of items will out perform another.
The problem is calculating hit rating into the formula, if an item loses 1.5% worth of hit rating when equipping a new item, then the whole formula still has to be multiplied by by the players chance to hit.
The only way I can think of to compare items is to take the attack power it gives * haste * crit * chance to hit once the item is equiped to calculate the items effective dps
Then you have items such as trinkets that will only have one stat such as the dark moon card with 90 strength
With an item with only 1 bonus, it has to be compared to the stats on the character sheet juxtapose with the stats of the other item.
dark moon card vs 90 crit rating trinket, in this case ill just round up to 2% crit. The math is is simple, it means you need at least 9000 'total attack power' for the critical trinket to even hold a candle light to the nobles trinket.
Remember
Total attack power is the dps of your weapon converted into raw attack power + the attack power on your character sheet.
1% crit is equal to 1 % of your total attack power.
Why not use the dps listed in the character sheet you ask?? Because that dps is caclulated after talents and I wasnt 100% sure if it would effect the numbers, or how it would effect the numbers to give false values. So this way I know nothing weird will take place before talents. And haste effect that dps directly.
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