03/24/09, 4:58 PM
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#1
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Pretty Pony
Goblin Death Knight
Mal'Ganis
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Warning for grimtage: 1. All posters are to make an effort to communicate clearly.
Post: Resto (PvE) Healing Discussion
User: grimtage
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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Please don't quote-split, it can be hard to read.
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Original Post:

Originally Posted by kywirelessguy
I think the issue with sub 1 second casts is the GCD. No matter how much haste you have you can't get the GCD under 1 second, so spamming a sub 1 second healing touch is the same as spamming a 1 second healing touch, anything under that is wasted.
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I'm not dumb, I understood his problem. But I'm just saying you're thinking about it like a dps would. Yes, for a caster going under GCD is just a waste of stat points - but it's not true for a healer, it means the heals get there earlier. The fact of the matter is, if you're constantly on GCD/cast time as a druid now days, you're probably going to run out of mana in moments - pick your time to heal and don't overheal like a paladin.
Originally Posted by kywirelessguy
If I need instant healing I just use nature's swiftness and healing touch or regrowth. Lately I've been using regrowth with my nature's swiftness, just so I can immediately follow it up with a swiftmend if more healing is needed. I have never once since wrath came out spammed nourish on any target. There's never been a need. I realize with 3.1 I'll need to change my approach, but for now I think nourish is a waste. I do use nourish occasionally after a nature's grace proc from regrowth, if the target needs that sub 1 second cast, but that so rarely happens its probably not worth mentioning.
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It's very nice that you have nature's swiftness, I agree. However, on such a large cooldown it is not something to be relied upon. You can't know that the target needs a sub-1s cast until after he's dead, in which case it's safer to be sub-1s. The longer someone is on a low amount of health, the more chance they are to die. So you want to get them back up to full health as soon as possible. Having sub-1s cast means the raid member you're healing is going to be in dangerous territory health wise for less time.
Originally Posted by kywirelessguy
I've always viewed druids as the damage mitigator. My goal is to relieve pressure on the direct healers/chain healers with rejuv on as many targets as possible while keeping the tanks hotted up. My hots alone won't heal anyone in the raid, but at the same time it keeps them all from dying. Occasionally the damage will be high enough I start spamming regrowth on the raid, but NG makes this great and with the changes coming in 3.1 this may not be as attractive to me.
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Disc priests are damage "mitigators." Druids WERE there to relieve pressure on the direct healers, but now we're one of the strongest direct healers, thus it's our job to do the direct healing and have the others relieve healing on us.
Originally Posted by kywirelessguy
I don't agree with your assesment that you need burst healing over reliable output. I guess its all in how you view your own role in the raid. My goal is to make healing easier on everyone, not snipe heals to make myself look better on a meter.
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It's not about sniping heals, if I meant sniping heals, I'd say sniping heals. What I'm saying is: when there's raid damage, we have *the* quickest spell without a cooldown to react to that, so we can heal the raid members up and stop them from dying. We have by far the most solo 10man healing potential. Maybe you're stuck on the TBC druid where we had huge mana efficiency and we had to predict everything - those days have past, let them go.
Originally Posted by kywirelessguy
I think you're referring to circumstances that don't exist in the game as long as your DPS aren't standing in the fire. We'll see what happens in Ulduar, but as of now there aren't any fights where the raid takes enough fast, imminent death, damage that you'd need more than one swiftmend or a NG proc. You can heal KT Iceblocks with a non-hasted regrowth, thats really the only massive damage I can think of besides Gluth, but Gluth is pretty moot since the raid doesn't take any damage and you can take your sweet ass time topping them off 
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I take it you've never done sarth3drakes? There's plenty of time when there's hard-to-avoid damage that needs to be topped up. People coming out of portals into the lava wave for example - you really need to heal them or they WILL die within a regrowth cast.
I realise that for the past age druids have been really good at mana efficiency and really bad at direct healing, but that doesn't mean we'll be that way forever. We're much better at being asked to HoT up the tank and start healing the raid at the same time. We hardly lend anything more to staying on the tank compared to disc priest/paladin, so why should we waste our time with that when we have such a strong raid heal that we can do whilst keeping up the HoTs?
p.s. Why is a level 63 priest saying anything on these issues? I can only assume that you don't have any experience.
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