03/25/09, 7:32 PM
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Soda Popinski
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Warning for Tyraz: 1. All posters are to make an effort to communicate clearly.
Post: Moonkin Talents/Specs Discussion
User: Tyraz
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
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Message to User:
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Original Post:

Do you guys think boomkins will have some mana issues with the new mane regen thing and 90 secs starfall?
On live, I know on long fights (especially 3d Sarth) I always end up with no mana with 3d dead and about 20% to go on Sarth. That affects my dps A LOT. Most fights are fine, however.
That being said, I've done quite a bit of PTR testing with my guild and mana seems to be an issue for me atm on all 10 mans (but Leviathan, obviously) and most 25 mans as well. I have to play it cool because I need to keep my innervate for a priest most of the time. So what I'm saying is, I can't go all out else I'll be quickly oom with a boss not even close to death.
The solutions I've found so far, without playing with my spec, is to ignore Starfall and somewhat chill on MF, which of course drastically decrease my dps.
Anyone else having the same kind of man issues? It seems Omen of Clarity and 1 point in Moonglow (0 point in Dreamstate and 0 point in Intensity) aren't cutting it no more since I can't go all out.
I am seriously asking myself if I shouldn't redesign my spec to "free" 4-5 points for mana regen talents.
Ok, on a completely different subject now, I wouldn't be so quick to dismiss Solar Eclipse. On paper, Lunar might still be slightly better dps, but the dynamic of Ulduar makes me wonder which is gonna be more convenient.
As I said, I've done lots of PTR testing with my guild, and I can tell you you will move alot in Ulduar compared to Naxx. No more stationnary fights, as far as I can tell. Even trash makes you move around all the time.
Ignis forces you to cancel spell casting often because of Flame Jets. Hearthbreaking to cancel a starfire within eclipse while with Solar, most of the time you don't even have to cancel wrath since you can finish casting before the interrupt.
XT-002 won't matter much, you aoe adds most of the fight anyway. Lunar is perfectly fine for this guy even tho I find wrath is more convenient to kill a loose add that's about to hit the boss (and heal him).
Hodir - this fight is all about moving around, you basically move 85-90% of the fight, a lunar eclipse would be a total waste here, imo.
That, of course is based only on feeling and I only tested 4 bosses in Ulduar so far, but I find Solar VERY useful in most situations at this phase of testing.
What do you guys think?
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