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Originally Posted by Len
Couple of notes: Clean UI, lots of room in the middle. I'd filter that Blade twisting spam, no real use. Snd/rupture/cp meters are a bit off, I'd put them closer to the action but maybe I'm looking monitor closer than you. Large crits, not really useful but if seeing those is why you're playing, then why not =)
What idea I got from this pic was about the transparency layer in the bottom of the screen. Would it be bad idea to put *everything* environmental on 90/95% opacity to lessen the flashy movement and effects that's happening? Not to overdo it, but it might be nice to have important things to be always the brightest things in the UI.
Points taken, i actually didn't think of cleaning up my MSBT a bit. About the snd/rupture timers, i like the placement on em and i have no trouble keeping an eye on them during fights.
You mean to make it almost solid down the bottom? Didn't quite understand what meant