03/30/09, 2:08 AM
|
#1
|
|
Vula'jin the Void, blessed by the loa
|
Infraction for Wookiechunks: 2. All opinions should be stated as succinctly as possible.
Post: 3.1 Rogue Changes - Early Preview
User: Wookiechunks
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
Original Post:

Originally Posted by winst
Sorry to jump back, but gin makes me forget that I ever actually posted. I'm not sure about you but I almost never get to use Killing Spree on test dummies as it warps me all over, and some of the key to combat's success is the snd/bf/ks burn (which kinda makes you feel like you're titans grip, for 2.5 seconds). Also, combat relies a fair amount more on armor debuffs than mutilate. There is no doubting that both specs are very close, I just feel in practice due to fight dynamics, combat will come out decently ahead, which I really don't see as a problem. Mutilate isn't really 'harder' to play, it's just a little more awkward in add situations.
This doesn't even consider that Savage Combat will pretty much become an absolutely essential raid buff so you'll always need someone to spec it.
|
Plus, there is a discrepancy in DPS comparison if you're just DPSing the dummies with only self-buffs like poisons, buff food, flasks, etc. The specs scale differently in a raid situation with full buffs and such.
Originally Posted by winst
Sorry to jump back, but gin makes me forget that I ever actually posted.
|
god I lol'd
|
|
|
|
|
|