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Old 04/07/09, 1:26 PM   #1
Juice
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Infraction for popesaladin: 2. All opinions should be stated as succinctly as possible.

Post: Sartharion and Company (3 Drakes) - Discussion
User: popesaladin
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

Administrative Note:

Message to User:
Ease up on the pointless backstory.
Original Post:
My guild is failing on Sarth25+3. Some quick notes to bring you up to speed. We are very casual. Sarth25+2 is an absolute cakewalk for us. I realize +3 is a huge step up. But, it is what is left for us. We have solid healers, a few solid dps, and some good tanks. However, all of our quality tanks are warriors and paladins.

In our initial attempts, we had a warrior tanking sarth. He worked up a little gimmick build with some gimmick frost resist gear for more stam. However, managing the breaths were tricky with our very slow guild dps. Our typical wipe point was around 15% on Shadron. This made us feel like we were close, but after so many wipes in the same spot, we felt it was probably best to gear one our deathknights to tank. If we had a second healing priest, it would have probably helped. After shield wall, we moved to pain suppression. After PS, we moved to HoS + bubble. However, our tank didn't quite have the health.

So we have geared up a DK to tank, though he is nowhere near BiS type gear. His health is about 1500 short of the warriors, but his cooldowns obviously make up for it. So we are looking to get back to getting some attempts in. I have a few general questions about how to handle this fight with slow dps.

1. Our OT's have trouble containing the adds. We typically run a paladin and warrior. But, they have a DK throw on some tank gear to help contain. I feel the adds should be containable with two tanks. That seems like an unnecessary loss of dps when we are already dps starved. I know most strats run two add tanks. However, with the slow dps they seem to get overrun a bit easier. What works out better: Cleaning up adds more frequently, adding the third OT, or just telling them they should be able to do this with just the two of them?

2. To hand enraged lava blazes, we have a rogue running the anesthetic poison and FoKing when its called for. This is obviously another loss in DPS both him pulling off the target and losing his poison damage. I know tranq shot works, but seems like it would be less than desirable vs. multiple enraged adds. What would you suggest here?

3. I'm bloodlusting when we begin to work on shadron. Others have suggested with the slower dps to do it on tenebron to get him down quickly and give us some cleanup time to begin shadron with a clean slate. I think this is ridiculous since the crucial point of the fight is dealing with shadron and vesperon up at the same time. I'm pretty sure you would all suggest it during Shadron. The question is, do you do it when he lands, when we switch to him, or some other crucial moment?

Thanks.

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