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Old 04/10/09, 3:17 PM   #1
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Infraction for Klaymen: 1. All posters are to make an effort to communicate clearly.

Post: Simulationcraft on post-3.1 specs
User: Klaymen
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1

Administrative Note:

Message to User:
U U U U U U U U U U U U U
Original Post:
So ive started to model short fights where u can life tap when moving. I have disabled all t7 and t8 bonuses for this simulation below and left everything else the same except adding in 0/13/58 and another 0/40/31 both of which exchange the lifetap glyph for incinerate glyph.

7232 10.4% Warlock_T8_00_40_31_notap
7058 10.2% Warlock_T8_53_00_18_DG
7039 10.2% Warlock_T8_00_13_58
7009 10.1% Warlock_T8_00_40_31
6885 10.0% Warlock_T8_00_41_30
6880 9.9% Warlock_T8_03_52_16
6852 9.9% Warlock_T8_03_13_55
6765 9.8% Warlock_T8_00_56_15
6762 9.8% Warlock_T8_00_28_43
6737 9.7% Warlock_T8_53_00_18

As u can see there is a 200 dps increase over the other specs which life tap every 20 seconds just for the buff.
With 4pc t8 the distance gets bigger.

7533 10.5% Warlock_T8_00_40_31_notap
7337 10.2% Warlock_T8_00_13_58
7289 10.2% Warlock_T8_53_00_18_DG
7272 10.2% Warlock_T8_00_40_31
7108 9.9% Warlock_T8_03_13_55
7069 9.9% Warlock_T8_03_52_16
7054 9.9% Warlock_T8_00_41_30
7038 9.8% Warlock_T8_00_28_43
6956 9.7% Warlock_T8_00_56_15
6954 9.7% Warlock_T8_53_00_18

With these fights there is still decimate and drain soul at low boss health so im going to try disable them just so i can see what its like with just 90 seconds of dps then moving

Edit: This simulation is with soulfire/drain soul disabled

7243 10.7% Warlock_T8_00_13_58
7022 10.3% Warlock_T8_03_13_55
6998 10.3% Warlock_T8_00_40_31_notap
6965 10.3% Warlock_T8_00_28_43
6829 10.1% Warlock_T8_53_00_18_DG
6756 10.0% Warlock_T8_00_40_31
6544 9.6% Warlock_T8_03_52_16
6522 9.6% Warlock_T8_53_00_18
6515 9.6% Warlock_T8_00_41_30
6466 9.5% Warlock_T8_00_56_15

Seems deep destro pulls ahead when u can lifetap when moving then falls behind in execute range

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