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Old 04/13/09, 3:18 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for Crax: 4. Whining in any form is forbidden.

Post: Suno's Fireside Chat - DK Endgame Tanking (Updated)
User: Crax
Infraction: 4. Whining in any form is forbidden.
Points: 1

Administrative Note:

Message to User:
Yes, you most certainly do "sound like a whiner from one of the other boards."
Original Post:
Originally Posted by Griefknight View Post
No, I wasn't taking Rune Strike into account and it seems that I overlooked it completely. When I do take Rune Strike into account it does seem to be a better choice to take Scent of Blood but trying to find what I should take points out of to acquire it is somewhat challenging. You can take a point out of Rune Tap and then the other two out of Two-Handed Weapon Specialization or all three out of Subversion. Although neither matters when you view Ulduar as a place where we need to prioritize survivability over threat until its on farm and we start to work on hard mode specs. Then again some may view that keeping maximum threat to burn through a boss (or phase) quickly would be important too.

I'd say if you wanted to maximize threat that getting Scent of Blood would probably be a wise choice. If you wanted to maximize survivability then getting Mark of Blood, Improved Rune Tap, and Spell Deflection would all probably be worth it. I noticed the change to WotN making it so that any attack that does less then 5% of your health would not affect WotN, this change doesn't really fix WotN on a fight like 3D but hopefully it proves to be worthy in Ulduar.
This is actually one of my biggest issues with our "fix" for them taking Blessing of Sanctuary away: They took a talent *nobody* in their right mind takes, and made it a "mandatory" tanking talent and left it in Tier 2. Combine that with the less than stellar new Blade Barrier and it's even more annoying.

Essentially, we now have a "required" 8/8/5 start to all tanking builds. That doesn't leave a lot of leeway for getting much in the way of Tier 3 or 4 talents without sacrificing something "necessary". In fact, with the way the Frost and Blood trees are top loaded, it's damn near impossible.

In fact, if it wasn't for Bladed Armor, Scent of Blood and 2H spec in Tier 2, I'd be tempted to skip Blood altogether since Blade Barrier is really only something like a 2-3% damage reduction (depending mostly on your armor), except against magic. The 5% damage reduction is really pretty awful for 5 talent points since it's multiplied with all other damage reductions. The problem is, Blizz won't ever notice that because it's still the best choice for every tank to take to get to Scent of Blood which is *absolutely* required now.

Bah... I'm starting to sound like a whiner from one of the other boards. I'll stop now.

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