Post:
3.1 Rogue Changes - Early Preview
User:
Itlan
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
Administrative Note:
Message to User:
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Believe me, you have no idea when one should actually use an ellipsis. I would strongly suggest you avoid them in the future. Perhaps you can replace some of that superfluous punctuation with correctly-placed apostrophes next time.
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Original Post:

Has anyone looked at Combat-Assas-or Sub builds that "fit" together well? I was thinking a Mute build would pair nicely with a HaT build becasue the gemming, expertise, hit caps can be farily similar. The problem with Combat is that the expertise (2/2) bump you get in that tree offsets the need for those Gems same for being 3/5 Precision people normally use in HaT builds versus 5/5 in combat and the need for extra hit gems to reach necc hit caps.
So being in a HaT/Mute build and switching on the fly to combat will result in Expertise & Hit getting bumped through the roof often times unless maybe you specd the Combat tree to account the extra Hit & Expertise you gemd out for the other builds making a slightly sub gem'd build since ideally youd spec those points and take AGI gems instead.
So you sorta have to have one main spec, and one offspec that wont be gemmed ideal versus two equal specs...were not like warriors who get tank sets and dps sets to swap in and out....
I dont know..seems like this mix of gems and talents across specs will create some slightly new forms of talent specs maybe that I havent seen discussed yet maybe....
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