04/14/09, 8:08 PM
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#1
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Just an excitable boy
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Warning for Hindukel: 1. All posters are to make an effort to communicate clearly.
Post: In-Depth Arms DPS Discussion
User: Hindukel
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
Original Post:
Originally Posted by Pixen
It's helpful if you think of a swing as a random roll from 1-100 (this is a very simplistic example). 1-30 will be crits, 70-100 will be hits. Say you hit for 500, crit for 1000. The expected value of a given swing is .30(1000) + .70(500), or 650. If you raise your crit chance by 5%, the EV goes to .35(1000) + .65(500), or 675. By increasing your crit, you increased the expected value of any given swing. Raising your ArP would do the same thing, but it would change the base numbers instead of the percentages.
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Oh! Cool, well thanks for explaining it that way. I'm a humanities major so when I see all those formulas and stuff I just zone out lol.
Again, I probably won't be able to experiment with axes until much later. Until then I'll probably keep rolling with maces.
Thanks again to everyone for all your help.
Here's my final spec (well "final" is a loose term): http://talent.mmo-champion.com/?warr...3&version=9767
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