I have been using Magic Rune for over a week now, and it works decently enough for me, but I have a hard time with the DDR style scrolling of the graphics drawing my eye too far away from debuff cooldowns.
This is just a quick graphic I whipped up which shows what would likely work better for me (and possibly other people). This is a larger than I would have on my screen (I would put it about half the size), and the animation is choppy because I don't have the time to do it frame by frame,but it should give a good idea.
-With death runes, the frame takes on a gray color
-Instead of having the bar fade from black, cooldown could be indicated by black moving horizonal like timer mods
-Cooldown timer could be disabled or placed inside frame
-Runic power bar (thin horizontal) could be added to top/bottom of this frame
-Use of mod like debuff filter can place disease timers directly above or below this bar
-Flash (indicating cooldown finished) could be more subtle
-Enabling symbols inside the frames for added clarity (and help the colorblind)
-Someone with better color design talents than I can make the red, blue and yellow a more interesting color)
So if there is an addon maker who likes this design and wants to run with it, go for it.
Originally Posted by Decius
I like it. It looks a lot like a nicer looking, more flexible version of DeeKay, which is the Rune addon I'm currently using (and which works very well for me). It is small and compact while still giving you the most important information.
The only thing missing for me with this (and DeeKay) is a three digits display of Runic power like for example Rune Watch has.
Edit: Small screenshot of DeeKay:
I have been looking all day for a mod like what's in the first quote (to which the second quote replies). I did download DeeKay and worked with it as much as possible scrounging around with what little I know of LUA. I was able to wrestle down most details, but I still can not get the alpha/fading to happen (I don't think it's coded in DeeKay anyway).
I'm aware that this functionality does exist in AgUf's rune bar, but I like my rune bar detached from my player frame. (AgUf is actually what turned me on to this format rune bar)
In keeping on-topic (ie. how to do better with rune addons) the above example is perfect--at least for me. It shows everything that's needed with nothing unnecessary. The fading and possible flash is also good because it gives a good visual cue as to when a rune is ready.