04/15/09, 7:05 PM
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#1
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Soda Popinski
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Warning for Adramelech86: 1. All posters are to make an effort to communicate clearly.
Post: [Resto] 3.1 PTR changes and testing
User: Adramelech86
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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Less smilies, more content.
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Original Post:

I see few reasons why to keep lhw hasted with Tidal waves:- Heal someone faster then other healer will do it (paladin for example with flash of light), so you heal is effective and other guy overheals. In this case raid doesn't benefit that much, heal stealing
(but you can rape the healing meters like this , so it's cool if ppl aren't dying)
- Healing raid on demand (like after KT iceblocks someone) - it's nice to have first heal after 0.8seconds, but as gcd are triggered and it's not hasted you will be able to start casting 3rd lhw only after 2gcds and not sooner.
Using riptide on raid is tricky, as the hot effect is hard to predict because usually target is topped after taking dmg and unless the damage is periodic so hot tends to overheal. So using riptide from hps and hpm perspective is worse then lhw if you know the most likely hot will overheal.
| spell | avg heal | hps | hpm | | LHW | 5597,57 | 4323 | 10,42 | | Riptide without hot | 3722 | 2875 | 6,176 | | Riptide with no overheal | 8111,6 | 6265 | 13,45 | | 2600sp, 21,19%crit, 520haste, with AA | | | |
It is a min/maxing as Abrojo said and real situations are different and ain't all about math, just it's not bad to know the theory before doing the practice
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