04/16/09, 5:55 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for tedoubledy: Epic stupidity
Post: 3.1 Rogue Changes - Early Preview
User: tedoubledy
Infraction: Epic stupidity
Points: 3
Administrative Note:
Message to User:
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When requesting a summary of current thoughts, it might be a good idea to check to see if someone's already made one. And because your post manages to so perfectly echo exactly the sort of information provided in said summary, you get a bonus point beyond the 2 promised therein.
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Original Post:
I know its only thursday...but what do we know so far?
Which specs are excelling? Could someone comment with the best spec for each of the talents? (i.e. mut, combat, hat, what weapons, glyphs, poisons and rotations?)
I know the spreadsheets have it all there, but I want to see if people have tested in actual practice rather than just theory as theory is in the best case scenario.
I've never done HAT as i didn't like that it was so dependent on raid make up, esp since my guild never runs a full consistent 25 man team, and I was combat for a while but switched to muti when i got my 2nd WD and now am using SR/WD. I don't want to go back to combat unless i get some awesome fist off ulduar so I would like to stay muti if it is really beating combat, but I somehow doubt that it is.
What are peoples thoughts? in practicality what spec is best? and what poisons and glyphs would u use for that spec?
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