Post:
In-Depth Arms DPS Discussion
User:
Sajakain
Infraction: 9. Do not sign your posts.
Points: 1
Administrative Note:
Message to User:
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Again, it pays to know where you're posting.
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Original Post:

Originally Posted by Sajakain
- Rend Is Kept Up (Refreshed if dropped)
- Procs:
-- Execute
-- Overpower
- Bladestorm (Always with Trinket)
- Mortal Strike
- Slam
- Heroic Strike (As a rage dump only)
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With the above rotation kept in mind, I have conducted two tests. Each consisted of 1 battle shout duration (5 minutes). The first one was with the same stats listed in the quoted post, and the 2nd test was done with an added [Elixir of Armor Piercing]. (Again, only for 1 Battle Shout Duration). Both tests were conducted on the Heroic Training Dummy. DPS was recorded with the Recount addon and I have recorded after all DOTs were removed. No other player buffs (or debuffs) affected these tests.
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Test 1:
DPS: 2517
1. Melee (25.2%)
2. Deep Wounds (Dot) (17.5%)
3. Overpower (15.5%)
4. Mortal Strike (14.0%)
5. Execute (9.8%)*
6. Rend (DoT) (8.5%)
7. Slam (5.2%)
8. Whirlwind (4.3%)
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Test 2: (With ArP Elixir)
DPS: 2718
1. Melee (23.7%)
2. Deep Wounds (DoT) (17.5%)
3. Overpower (16.2%)
4. Mortal Strike ((14.3%)
5. Execute (13.3%)*
6. Rend (DoT) (6.5%)
7. Slam (4.4%)
8. Whirlwind (4.0%)
* Although it was on the Heroic Training Dummy, I only used Execute when Sudden Death Proc'd.
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One thing I forgot to mention is that 99% of my gems are strength gems. My Meta is Crit and my shoulders are gemmed with expertise / hit. Other than those two I have either [Bold Scarlet Ruby] or [Sovereign Twilight Opal] in the sockets. Going off these two tests and what others have stated I would not be surprised if my DPS went significantly higher if I were to modify my gems just a bit to throw in some more ArP.
Any insight?
- Sajakain
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