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Old 04/20/09, 10:34 AM   #1
• bartolimu
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Mal'Ganis
Infraction for Warlockx: 7. Do not beg for hand-holding.

Post: PVE Raiding Compendium V3.1
User: Warlockx
Infraction: 7. Do not beg for hand-holding.
Points: 1

Administrative Note:

Message to User:
That's a very long, mostly useless post. My favorite part was "I'd lose spell power and stuff if I went with 4T7." Well no shit! Do you think the people running Simulationcraft don't take that into account? 4t7 is best in slot even with the lost stats and spell power. That's pretty evident with a bit of reading, but I guess you were too busy writing to read. And no, saying "I looked all over" doesn't excuse you for not noticing the 3.1 Simulationcraft thread.

In other words, do you own research.

Additionally, do not link your Armory. We can get that information to the left of your post.
Original Post:
I have a question about the value about the Life Tap Glyph's true value. Everyone says it's the best glyph but I haven't really seen any definite math behind that statement and I have looked all over these forums reading the pros and cons of it but nothing seems definite. Here is my breakdown on the matter:

First off I am still using the 0/40/31 spec even after the conflag hot fix nerf, to me the spec still does great dps. I have had great results with 40/31 and I have been beating out Destro locks (chaos bolt), 0/41/30 locks with a FG, and other specs such as affliction. In 25 man ulduar raids I have been topping or always been in the top 5 on the DPS charts. The glyphs I have been using are Immolate, Conflag, and Incinerate. I was using Incinerate over Life Tap because Life Tap wasn't discovered on my server yet. But today it was discovered and I got it today off the AH, however, I am weary of switching it out for the Incinerate glyph and here is why:

Below is a breakdown of some of my damage in 25 man Ulduar on bosses and trash:


As you can see incinerate is my biggest damage almost 50% of my total damage. 1089658/110 = 9905 average damage per incinerate. Now the Incinerate glyph adds 5% more damage so losing it I would lose 495.25 damage on my average Incinerate right?

Now my current spirit raid buffed is around 500 Spirit so the LT glyph would give me 100 more spell power for 20 seconds but it would also cost a GCD once per 20 seconds too. Before I had the LT glyph I would tap when I had to move or there was a break in the action and I would not lose any DPS time. But now with the LT glyph I will tap every 20seconds in my rotation basically losing a GCD when I could cast another spell like another incinerate.

I know that the 100 more SP would help with all of my spells, not just incinerate, but I am really beginning to question the math behind the LT glyph over other glyphs like Glyph of Incinerate. Incinerate is 50% of my damage and losing 500 Damage per hit seems like a lot. Is there a way I can see how much 100 SP but a 500 Damage loss in incinerates would calculate out in overall dps...such as a gain or a loss?

One last thing: As for gear I am currently using Best in slot gear and not 4 PC T7 which has the other the Life Tap bonus. Taking off my BiS gear would lose a lot of SP and Stats. You can look here on the armory:
The World of Warcraft Armory
(note my ring and pants are from Ulduar no idea why they don't show up on the Armory--Overload Legwraps and Flozen Loop)

So my question is would the Life Tap Glyph really make up for the 500 Damage loss per incinerate which is 50% of my overall damage and can you provide some data to prove that? Anyone who is an expert at math who can answer my questions would be greatly appreciated. Thanks.



Originally Posted by scarrylock View Post
conlag doesnt crit for 20k any more after the nerf.
Just wanted to say to this post on the other page that this is wrong. My conflag still hits like a truck and I get 20K plus crits a lot with it. ^My numbers above are after the hotfix nerf on conflag.

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