Infraction for Hoochiemami: 1. All posters are to make an effort to communicate clearly.
Post: [Elemental] PVP Specs?
User: Hoochiemami
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
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Totally worthless post, lacking grammar and punctuation, as well as having an incorrect/incomplete profile.
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Original Post:
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Originally Posted by B-Dawg
(Post 1196737)
The question is: What glyphs do you guys think we should be using? Glyph of Stoneclaw is a given. Elemental Mastery is another I would greatly consider. Earth shock glyph might be useful. ToW glyph would be nice too for an extra 30% spell power. I think there's a few different roads we can take.
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Personally, I am a HUGE fan of Stoneclaw, Thunder, and FlS. Why? 10s off of your TS CD is HUGE. Stoneclaw is nice b/c you can Stoneclaw => Fire nova totem => Instant GW and be provided with a HUGE gap from melee, as they run at you, EB / hex. We are looking very very good for S6 in the 5's bracket. I cannot wait!
A few things about PvP specs (this is assuming just the 5's bracket and some BG's, resto is still our best bet for 2's/3's):
Required talents:
Enhance Tree:
Instant GW - Great escape tool from a Frost shocked target.
Elemental Tree:
Concussion - Damage increase > Mana reduction.
Elemental Warding - Smart teams aren't going to let us free cast. Damage Reduction is amazing.
Imp Fire Nova Totem - Obviously for the Stun
Eye of The Storm - Obvious reasons
Lightning Overload - When you get that Double Chainlightning Overload once in a blue moon, you will lol so hard...
Astral Shift - The dmg reduction from this is amazing against a good rog who locks you down.
Lava Flows - The 10 sec Heroism from a dispelled auto crit is a pretty neat mechanic.
Thunderstorm - Obvious Reasons.
A few things that I chose to skip:
Storm's Reach - I have never been able to cast against anything max range, I use this more as a filler talent than anything.
Totem of Wraith - Not worth it. Fire Nova Totem, or searing totem will always be a better utility that ToW.
Unrelenting Storm - Thunderstorm + Water Sheild == more than enough mana for arenas.
Toughness - Too far down the tree, for not enough benifit.
Earth's Grasp - Not worth the extra range. Why? B/c why cast a root on a melee who is that far away from you already?
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