04/27/09, 11:46 AM
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#1
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palpably superior comprehension
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Infraction for DarkBanto: 9. Do not sign your posts.
Post: There Will Be Blood (DPS) - Meet the new thread/Same as the old thread
User: DarkBanto
Infraction: 9. Do not sign your posts.
Points: 1
Administrative Note:
Message to User:
Your post is in violation of several of our rules, including (but not necessarily limited to) the following:
2. All opinions should be stated as succinctly as possible.
Brevity is the soul of wit. Eliminate unnecessary paragraphs.
7. Do not beg for hand-holding.
We are not in the business of telling each individual smart enough to register and mash a keyboard what to wear, spec, or cast. It is up to you as a user of this site to research such things.
9. Do not sign your posts.
Your account and character names and armory information are available to the left of your post.
I normally give infraction points for being a gnome too, but I'm feeling magnanimous at the moment.
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Original Post:

Hi all. Thx for a great thread.
I am a blood dps DK. I am still a bit confused about what to gem and enchant for. So far I have been going for Hit(263) --> Expertise(26) --> Strength --> Crit(now ArP it seems)
So when I have gotten a new piece of gear, I have re-gemmed and re-enchanted with hit+exp caps as main priority. I understand that now ArP is a great stat to stack, better than crit and in some cases close to strength. This is however not the source of my confusion. Expertise is. I was participating in a thread on another forum. The thread starter was asking what to gem for etc. I noticed he had 5 expertise (something like 1.2%).. So I told him to get hit+exp capped and then go for strength. A couple of other deathknights also participating in the same thread told him to just go for ArP/Str and completely disregard expertise, except for getting it on gear.. This lead to a discussion about the importance of expertise for Blood dps DK´s.
I have been gemming/enchanting my DK under the impression that hit+exp caps were the most important. As blood, white strikes are my second highest damage ability and account for around 20-25% of my damage, having say 5% dodges on white strikes would be a lot of damage gone. My current gear does not have a lot of expertise on it, so all my red gems + bracer enchant + glove enchant are expertise, also a few blues are exp+stam gems. I still manage around 5k AP 25 man buffed. The 2 dk´s in the thread meant that I should immediately replace my red gems, enchants etc with strength and so on. My point of view being that 1-300 AP is not worth gimping your expertise down to say 1%. So what is the right thing to do? Has expertise cap become nonessential?
My DK
The World of Warcraft Armory
I also have the legplates of double strikes(think thats the name) in inventory, will be playing around with them later today..
Thanks in advance. Sorry if oftopic or wrong forum.
Gnome McFugly
[Edit]
Seems Armory is a bit bugged. Shows my expertise as 17, when currently it is 23.. But anyways, them gems etc are the most important.
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