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I normally give infraction points for being a gnome too, but I'm feeling magnanimous at the moment.
Hi all. Thx for a great thread.
I am a blood dps DK. I am still a bit confused about what to gem and enchant for. So far I have been going for Hit(263) --> Expertise(26) --> Strength --> Crit(now ArP it seems)
So when I have gotten a new piece of gear, I have re-gemmed and re-enchanted with hit+exp caps as main priority. I understand that now ArP is a great stat to stack, better than crit and in some cases close to strength. This is however not the source of my confusion. Expertise is. I was participating in a thread on another forum. The thread starter was asking what to gem for etc. I noticed he had 5 expertise (something like 1.2%).. So I told him to get hit+exp capped and then go for strength. A couple of other deathknights also participating in the same thread told him to just go for ArP/Str and completely disregard expertise, except for getting it on gear.. This lead to a discussion about the importance of expertise for Blood dps DK´s.
I have been gemming/enchanting my DK under the impression that hit+exp caps were the most important. As blood, white strikes are my second highest damage ability and account for around 20-25% of my damage, having say 5% dodges on white strikes would be a lot of damage gone. My current gear does not have a lot of expertise on it, so all my red gems + bracer enchant + glove enchant are expertise, also a few blues are exp+stam gems. I still manage around 5k AP 25 man buffed. The 2 dk´s in the thread meant that I should immediately replace my red gems, enchants etc with strength and so on. My point of view being that 1-300 AP is not worth gimping your expertise down to say 1%. So what is the right thing to do? Has expertise cap become nonessential?