05/14/09, 7:39 PM
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#1
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Soda Popinski
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Warning for Trixia: 1. All posters are to make an effort to communicate clearly.
Post: The Holy Paladin Guide for 3.1
User: Trixia
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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Fix your spelling. Most browsers even have it built in. I know Red means Go to many people, but if you see a red line under a word, it means you spelled it wrong. That's a hint that maybe you should fix it.
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Original Post:

Originally Posted by Roknroll
Yup, losing 8% crit is going to be a big drop in mana returns from Illumination. From my last Ulduar, losing 8 % crit would be roughly equal to losing 100 mp5 on boss fights. Then add that with an extra 64 mana per holy light cast and that's an additional ~75 mp5 that you lose. I don't think paladins could sustain the same rotation and healstyle that we currently use with both of those losses.
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Where are you having mana issues on any boss in Ulduar?
In my expierence, nearly every boss allows for SoW melee abuse to keep your mana pool extremely high for most of the fights duration. At least on normal modes. I haven't had enough expierence on hards to know what's needed to heal them, but if there was ever a fight that required 100% non stop HL spam I could see swapping back to 4p7.5.
I'm looking forward to finishing 4pT8 personally. I've been exclusivly running 51/20 as my build since Ulduar came out, and haven't had any issues with mana at all. Ending most fights with plenty of mana left in the tank. So i don't really see the benefit to 4pT7.5 on most encounters.
Razorscale is trivial to heal, and there is no reason you dont go into Phase2 at 100%, or close to it in Mana. XT on normal allows for plenty of opportunity to re-fill your mana bar during heart phases. Ignis you can melee/heal the entire time. Iron Council allows for the same amount of melee freedom to grab ticks of SoW between casts if ur mana bar is hurting. Kologarn is the same, you can melee/heal the entire fight. Aryia you can melee the entire fight. Freya allows you to melee for the majority of the fight if ur mana is an issue. Same with Thorim depending on your comp and chain lightning. Hodir allows for lots of time to melee/Divine plea between flash freezes. Mimiron you can't really melee, but the phase changes allow for plenty of time to use Divine Plea, OOC regen.
I haven't seen the other bosses yet...
But anyways. I don't really see mana being an issue for any Paladin on ony of the Normal modes in Ulduar. So all things considered, 4pT8 is just a bonus to your overall ability to heal. I really wish they had a +spellpower Libarm for Sacred Shield, as I'm really looking forward to replacing my HLight mana regen libram, but haven't found anything better.
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