Post:
Suno's Fireside Chat - DK Endgame Tanking (Updated)
User:
DWeidman
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
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Your lack of paragraphs is disturbing.
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Original Post:
Originally Posted by Drolz
Blood's big weakness, even with its vaunted self healing, is cooldowns, and trading a glyph that increases the duration of VB by 50% for one that is essentially a SLIGHT threat increased tacked onto a quality of life booster is ridiculous.
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I understand where you are going - really I do. And before we continue - I agree a tank shouldn't be trading tank glyphs for "convenience" glyphs - so we are in agreement there
Since you play a frost tank - Blood has access to IBF (just your's lasts 9 seconds longer), AMS (Identical time , but our's takes more damage before breaking).
So you are trading Unbreakable armor (20 seconds) (DK version of "Shield") for Vamp Blood (20 seconds (DK Last Stand + healing)).
So where is the CD weakness?
Oh. And we get a free 4K heal (soon to be 5k) every time we hit with our main Damage Dealer. Free. For doing what we would have done... anyway.
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