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Old 05/20/09, 11:22 AM   #1
 bartolimu
palpably superior comprehension
 
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Undead Warlock
 
Mal'Ganis
Warning for klipeto: 6. Do not post unless you have something new and worthwhile to say.

Post: Raiding as frost
User: klipeto
Infraction: 6. Do not post unless you have something new and worthwhile to say.
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Original Post:
I am still raiding as 18/0/53, with better equip I produce equal dps to other 2 fire mages in my guild, so it is not as bad for me at the moment. Though the CL generates much more and time to time he tries to push me to fire. I was happy when I could give him advice when he was running Ulduar 10 and going frost for replenishment, haha.

In Ulduar 25 I can say one of the most frost mage friendly bosses is General Vezaxx. That shadow stuff General sometimes throws boosts frost mage as nothing else and because of much lower MPS comparing to other mages, frost has lower downtime (frost mage do not need to regain mana in green stuff as often as others). I can even start dps at the very beginning and not wait for that boost (that stuff reduces a mana cost too). Haha, my CL respeced to frost for this fight last time.

Hint for mage here: Because of the boost you are going to aggro the boss very very soon. Use Invisible to reset and you are free to dps as much as you wish. If I am not acting lame I am always being top damage/dps here.

Anyway, something I cought recently:

MMO-Champion BlueTracker - New School AOE vs. Old School AOE
Originally Posted by Ghostcrawler

Our older design was that warlocks and mages were the kinds of AOE. We've backed off that because it's just not a very fun niche. To be "the best" at something implies you're second best at other things. If that is not the case, then mage and warlock are just the best damage classes because they are tied for everything while also being the best at one thing. So then the design needs to become something unsatisfying like mages and locks are the best at AE, but not as good at single-target, or not as good at staying alive, or not as good on long fights. That technically gives everyone a role, but we found it wasn't a fun role for the mages and locks.

Our LK design is that single-target dps matters the most, because that's the most important to players, and things like AE, crowd-control, survivability, etc. are all "good enough" for everyone. There isn't a "best at AE" -- it's just something all classes do. You don't park the rogue when you have a high AE fight and you don't park the mage when you have a high single-target fight. AE matters on almost all of the Ulduar fights to some degree, but single-target dps still probably matters more.
Glyph of Ice Lance and frost mage's replenishment both are fail from Blizzard. Replenishment is ok in 10 mans, but only 1/3 specced, Ice Lance has no benefit if replaces Elemental or Molten Armor glyph. I am desperately looking forward for another steps to fix frost mage for raids.
 
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