05/20/09, 10:27 AM
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#1
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palpably superior comprehension
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Infraction for Venaliter: 6. Do not post unless you have something new and worthwhile to say.
Post: Shadowpriest basics:
User: Venaliter
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1
Administrative Note:
Message to User:
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What a horrendous abomination of wish listing to display in a simple questions thread.
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Original Post:

Keep in mind, these suggestions are not only mine, they are a compilation. First and foremost, I disagree with you on most points. Shadowpriest single target DPS is low compared to other DPS classes. our AoE is high, but that shouldn't be a trade off for single target DPS, as per Ghostcrawler. I agree with him.
My Shadow priest can hit approximately 5.5k DPS on Patchwerk. A Mage or Warlock or Rogue can easily hit 7k. Perhaps 8k, if they are fortunate with RNG. There's a pretty huge difference between 5.5k DPS and 7.5k DPS. I'm pretty sure it's greater then 5%.
On Hard modes, it becomes detrimental to bring excess amounts, read, more then one, Shadowpriest; High end guilds, like Ensidia, are already restricting Shadowpriests to one a raid.
1) I'm pretty sure there are trinkets that pop for 450 haste. Using my conversion, that's converted into about 135 spellpower on use + haste. Perhaps that's too high, but considering we don't scale, not like other classes do, with haste, not entirely unreasonable. This number, as far as I know, was just pulled out of the air. Could be more, could be less. It's a unique idea, something that hasn't been done before. It completely fixes our scaling issues, and we DO have those.
2) Bring the player, not the class. Some encounters REQUIRE burst DPS. We don't have it. We should. Somehow. Mindblast+SW isn't burst DPS.
3) 25% additional crit for inner focus is approximately 12.5% more shadow word pain damage, not 25%. considering, on average, my shadow word Pain accounts for about 15% of my total raid damage. This change would translate into an extra 2% more DPS on a single target mob.
4) I don't like clipping mindflay. I find it rather cumbersome and antiquated, based on luck and lag. I think it's bad design. I'd like it changed to something else. This is my opinion, but I'm not particularly excited about my 4 piece tier 8.
5) Even 700 spirit, that's currently an extra 70 spellpower. Buffed to 30% spellpower converted into spirit, that's an extra 140 spellpower. Spirit is a stat we designed to want. It's built in to most of our gear. Currently, we couldn't care less about Spirit. We take it because we have too. It would be better if we took it because it did make a noticeable difference, like mages, boomkins, and warlocks. Your free to disagree, of course.
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