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Old 05/26/09, 8:03 AM   #1
Kaubel
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Infraction for Kilroggmama: 2. All opinions should be stated as succinctly as possible.

Post: Trinket Discussion
User: Kilroggmama
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

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Original Post:
Originally Posted by tusaki View Post
For example, if you compare other gear, you take into consideration wheter you need the hit or not.
How?

Originally Posted by tusaki View Post
The solution: make an extra list where you value the hit at full value. Then people can make their own decision based on wheter they can use the hit on the trinket or not.

The true value of a trinket with hit is not automatically that value x 3.27, that is exactly what warlockmotif is trying to say. +hit is always overvalued on rankings because it is the best/cheapest stat until hitcap.
Hit is overvalued because it is the best stat? Say again?

Hit is not overvalued until you reach hit cap, it *is* that good until hit cap, it is worth exactly 3.27 DPS per point vs only 1.55 per point for spell power. It *is* worth more than twice as much as spell power until hit cap.

Originally Posted by tusaki View Post
However, why would hit capping yourself through a trinket be superior to hitcapping yourself through hit on gear. (I would never use +hit gems personally)
That depends on the other stats of the items. Here you must also give each stat its correct value to evaluate correctly.

Originally Posted by tusaki View Post
I believe the point Kilrog is trying to make is that, because the value of hit is never 1, but either 3.27 or 0 (for destro, mind you), it is wrong to make a uniform ranking based on an 'average' of 1. In fact, because of the 'special' property of +hit, it might be best to make 2 lists for the two values of +hit.
Exactly, either it's worth 3.27 per hit point, or nothing if you're above hit. No voodoo math or approximizations etc. If part of an item brings you over hit cap, you don't count those hit points, the "working" ones are still worth 3.27 DPS each.

But hit is not the only stat with this characteristic. Haste works the same, given enough haste you will hit the GCD for all your spells and further haste points are worthless. Crit will also hit a roof once you have 100% crit, then further crit points gives you no extra DPS. True, no gear allows for this, but the methods are exactly the same. In fact, the number 3.27 is only valid with a unique set of talents and gear. Once you start changing gear and/or talents, the cooefficients will also change.

Originally Posted by tusaki View Post
another small pet peeve: I would not use the term 'it is X DPS', because it would never translate into that exact value of dps for everyone.
Given a specific gear set, talent set, fight (like the easy to understand standing still 5 minutes) and lag, it does give exactly X DPS on average. This is what Simulcraft is for.

I use lootrank with the numbers from the Simulcraft thread to select gear. Here are the links I most frequently use:

Affliction incl hit
Affliction without hit

Destro incl hit
Destro without hit

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