05/26/09, 10:39 AM
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#1
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palpably superior comprehension
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Infraction for Kilroggmama: 3. All discussion should be both polite and civil.
Post: Trinket Discussion
User: Kilroggmama
Infraction: 3. All discussion should be both polite and civil.
Points: 1
Administrative Note:
Message to User:
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Let me give you a little hint. You are neither particularly bright nor particularly courteous. I expect you to improve on both fronts if you wish to continue posting here.
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Original Post:

Yeah, but the only way his voodoo math works is by not using the correct value of +hit rating. I just have to go over this again, becuse now he's made the following mistake:
In the trinket/gem comparison, he now wants to give lower +hit value to the +hit gems also! Now he's set 1 point per hit point on the hit gems, or else his math doesn't add up. If you give hit gems 1 point, it means 16 DPS per hit gem, vs 1.55x19 on spell power gems, which is a lot more.
He's taken a whole stat from itemization and given it an incorrect 1.00 value across the board, on all items, gems and trinkets. Sure, you can calculate as much as you like with that. If your gear always have exactly hit cap of hit points, it doesn't matter how many points you give the hit rating, because you've decided hit cap is always best and therefore you can give it 0, 1, 3.27 or 999 points, it won't matter because only the other stats will decide what gear you chose.
But you simply cannot do this!
Let's say we are 71 from hit cap. How much more DPS do I get using Dying Curse vs Broodmother? Let's also add Scale of Fates, see below.
Dying Curse: 429 DPS (lootrank proc average slightly lower than yours)
Broodmother: 281 DPS
Scale of Fates: 303 DPS
You can run Simulcraft a thousand times. You can stand at the test dummy for a week. These are the exact number you will get everytime you measure (using T8 gear class and destro spec).
Again, he is constantly assuming hit cap and then tries to give non-correct values to +hit for some voodoo comparison of items. This is wrong. You must use correct scaling values, only then will you know *if* you should reach hit cap or not. You must let the items speak for their real values to motivate their usage. This includes usage of trinkets, gems and gear. When you reach hit cap with Dying Curse, you have to know the correct +hit DPS from each item you want to replace with. If you gem your way to hit cap when not using the trinket will NOT give the same result as using 2-4 other items. You cannot assume Dying Curse will always be replaced by the gem equivalents of 16 hit/19 sp, because not all gear combinations are made with that ratio.
Let's setup two tests:
[Leggings of the Wanton Spellcaster] + [Scale of Fates] vs
[Conqueror's Deathbringer Leggings] + [Dying Curse]
Assume we are 71 hit short from hit cap, using correct math:
588 (11 hit not used) + 303 = 891 DPS vs
494 + 429 = 921 DPS
Assume we are 82 hit short from hit cap, using correct math:
624 + 303 = 927 DPS vs
494 + 429 = 921 DPS
In the first case, Dying Curse is the better option, in the second case Scale of Fates is the better option. His table shows Scale of Fates (303 pts) as always being better than Dying Curse (286 pts) because it has an incorrect value of the +hit rating. It tricks people into selecting the wrong gear in some situation (because it has assumptions leading to some voodoo math).
Question: How would you rate [Leggings of the Wanton Spellcaster] vs
[Conqueror's Deathbringer Leggings] (ignoring set bonuses)? With 1.0 per hit, the T8 is always a better choise...
You can only make the correct choice if you know each item/gem correct DPS value, as in the end it's the DPS you want to maximize. You take your item options and add them up and see what gives the highest DPS. With this table, you ignore what other gear/gems you can swap around and you might end up wearing lower DPS gear.
If you still don't understand this, I can only assume you don't understand how to add several items together and then compare different item set options.
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