06/16/09, 3:29 PM
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#1
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WWKD
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Infraction for Sympa: Shot macro
Post: Macros
User: Sympa
Infraction: Shot macro
Points: 2
Administrative Note:
Message to User:
Man, it's been a while since I've had one of these, but I guess people never learn.
One button shot macros currently produce inferior DPS. You are on a forum dedicated to min/maxing performance. You might begin to see the obvious problem with your shot macro post now.
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Original Post:

Been trying out a macro system outlined on the TKAsomething forums. At its base the macro system performs a priority rotation. You set this rotation in order using /click within a main reference macro. My current setup with the macros is using the new armer pen build and rotation excluding arcane shot in a 7/57/7 build. This system requires you to only spam one button. Wichever you assign the reference macro to.
This first macro is the refference macro.
/cast !Auto Shot
/cast Silencing shot
/cast Kill Command
/castsequence reset=target Serpent Sting, null
/cast [modifier:alt] rapid fire
/cast [modifier:shift] readiness
/click ActionButton2
/click ActionButton3
/cast steady shot
The real key part of the macro is the /click portions referencing two subsequent macros in order of priority.
/castsequence reset=9.5/shift Chimera Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot
The above macro is to be places as the second button on your first cast bar, and as referenced within the macro first in priority.
/castsequence reset=9.6/Shift Aimed Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot, !Auto Shot
The macro immediately above would be places on the 3rd button slot of your first bar, and as referenced within the macro second in priority.
There are a few hang ups with this system. You have to turn off auto attack/auto shot within interface options>combat. Additionally if you attempt to spam the reference macro while incapacitated or otherwise unable to actually attack you will delay the rotation and end up spamming steady shot until the rotation can pick itself back up. It is more noticeable using a survival or arcane shot marks rotation. It has some definite positives but some real negatives on movement fights. Reading discussion on the TKA something forums and through my own testing the real key to this macro system is the time allotted in the "castsequence reset=TIME" and the amount of !auto shots added after the initial shot.
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