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Old 06/22/09, 6:46 AM   #1
• Chicken
 
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Ginakursia
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Warning for Info: 1. All posters are to make an effort to communicate clearly.

Post: [Resto] 3.2 changes and Discussion
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Ellipses are not what you seem to think they are for. They exist to mark where a part has been removed from a quotation, and can be used in books to indicate pauses in a conversation. The latter usage has no place in a discussion forum. There's also no need to use a new line for most of your new sentences, while they're still on the same subject you might as well continue on the same line, and only start a new paragraph once you start on a new subject.
Original Post:
One thing I thought of while looking at changes:
The change on Ancestral Fortitude will affect bleeds now.

While not very common in PvE (though there might be in future tiers), the old armor boost did not affect bleed effects. If Ancestral Fort/Inspiration are reducing all physical damage, I should think it would also reduce bleed damage and any physical damage not normally mitigated by armor.

Not amazing, but an interesting thought.
[EDIT]: And Armor Penetration won't affect this flat reduction in pvp...


I'm also feeling that the semi-nerf to Innervate (Druid) might actually be a positive buff to our "potential" mana regen... I often get an innervate from a feral druid if needed- especially if I happen to get gibbed randomly and ankh.
The cooldown reduction may be a net buff, however slight, to overall raid regen- since some people can get the 7-8k regen at the beginning of the fight and other healers get it later in the fight...



Thirdly,
not having to refresh IWS as much will be an interesting change...
Already I'm able to heal my assignments effectively with keeping WaterShield up...
Gaining those gcd's every 10sec or so is going to take some getting used to- I might even find time to throw a lightning bolt or lava burst while healing!

I'm joking really, but I'm anxious to get onto the PTR to test a lot of things out, since it's a big change in the way we play.

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