Your post makes no sense. The thing you think no-one has mentioned? It's in the post you quoted.
Original Post:
Originally Posted by dr_AllCOM3
Fixed DRW costs and the death rune changes alone should be a damage increase. No more sitting at 100 rp and waiting for the right moment to use DRW. I know that I can make use of that.
In addition to this - something that I haven't seen mentioned a lot is that if you're not having to pool 100 RP To activate DRW, you can pop it very close to the beginning of the fight. Needing 100 RP, most of your proc trinkets will have already procced and be on internal cooldown before you can activate DRW, which significantly lowers the dps of your initial cast of DRW. I try to get around this by DND/HoW spam prior to engaging boss but that gets extremely tiring.
Apparently the person who reported you misread the post. Remember that infractions for class forums are typically based on the report, especially since none of the mods play a DK as their main character.