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Old 07/06/09, 5:59 PM   #1
Kaubel
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Infraction for Diali: 2. All opinions should be stated as succinctly as possible.

Post: Priest: Simple Questions/Simple Answers
User: Diali
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

Administrative Note:

Message to User:
This post is probably 3x as long as it should be. Next time eliminate all the line breaks and empty space so that it's more readable.
Original Post:
I have been looking at SimulationCraft. On the page of which I give the link below

SampleOutputT8 - simulationcraft - Google Code

the values given for different characteristics are as follows :

Priest T8 13 00 58

HitRating = 2.74
Spell Damage = 1.56
Haste Rating = 1.53
Crit Rating = 1.01
Spirit = 0.39
Intellect = 0.29



According to Shadowpriest.com :

* 1 spellpower = 1 PP
* 1 intellect = 0.21 PP
* 1 spirit = 0.21 PP
* 1 spellcrit = 0.71 PP
* 1 spellhaste = 0.65 PP
* 1 spellhit = 1.31 PP (when not hitcapped)


Mearis, in the post “Shadowpriest basics", uses the same values taken from Shadowpriest.com


int.....spirit..spellpower..spellhit....spellcrit...spellhaste
0.27....0.28....1.51........1.76........0.98........0.94



Thus, when comparing the two following pages, we have very different rankings or “loot priorities” for items. I took rings as an example :

Loot Rank for WotLK

shadowpriest.com • View topic - Best Raiding Gear Available 3.1

The signet of soft lament is number 2 according to Rawr, 5 according to Shadowpriest.com and 14 with the lootrank page taken from SimulationCraft.

The signet of manifested pain is respectively 8th, 3rd and 10th according to the same sources.




In the comments on the SimulationCraft page, some people are as surprised as I am :







Comment by wizard...@yahoo.com, Jun 27, 2009
I posted last simulation run you did about Shadow Priest stat weights. Since WotLK came out, it's always been Spell Power the highest, with crit and haste worth about 2/3rds a SP each (crit being a little higher).
This newest test run shows haste now practically equal to Spell Power in weight with crit staying relatively the same. This is a HUGE change from the past 6 months, and am wondering, what is the cause of this dramatic change?
Thanks again.

Comment by keith.stjean, Jun 29, 2009
It could be due to the differences in gear assumptions. I know that shadow priests have various "tiers" with the value of haste.
Any class with hard-set internal cooldowns on spells, with filler spells in between those hard-set internal cooldowns will have tiers in haste values.
I.e. suppose you can only cast a 10000 DPET spell every 10 seconds, and have a 3.5 sec cast filler spell that is 5000 DPET. Haste will be huge until you can fit in 3 casts of the filler spell in between the 10 sec internal cooldown of your monster DPET spell. Then the value of haste will drop off again, until you get close to being able to squeeze in 4 casts of the filler spell inbetween the 10 sec filler space... etc...
This could be what is causing the difference. From my basic understanding, Hunters, Elemental Shaman, Shadowpriests all have that mechanic... with haste values changing very drastically as it enables you to modify your rotation with more fillers inbetween the hard-internal-CD spells.

If I understand correctly, They are talking about a haste cap here.

I'd like to know what approximate value would this haste cap be.

The pve shadowpriest thread on the French Wow-Europe forum (yes I'm French - nobody's perfect) advises to try and reach 250 haste on gear if the raid is optimized, and 350 if your raid lacks all the haste buffs (as can be the case in a 10-man raid).

I'd like to know what would be the minimum haste value one should have on gear (with an optimized roster) and the “maximum” (the value which, once reached, would make further points in haste less valuable than other characteristics, that is to say critical strike rating) because I'd like to gear my shadowpriest as efficiently as possible.

After thinking about it a minimum, one could think that a shadowpriest has to stack haste on gear until the Mind Flay gets down to 2,75 seconds of channeling time, but that would be without taking into account brain and connexion latency. The real haste cap could thus be higher (or the channeling time lower) than these 2,75 seconds of Mind Flay to really benefit from haste.

Maybe this has been discussed earlier and somewhere else. If so, I'm deeply sorry but couldn't easily find the information, even though I think this is a very important one and should be discussed more, and should be found on every post treating pve shadowpriests.

I also would like to know if the characteristics values from shadowpriest.com should be considered as the “correct” ones all the time or only after reaching this “haste cap”.

I hope you understood well my post and that I didn't make too many mistakes or bad lexical choices as I wrote it. I also hope that it was worth asking these questions or talking about this.

Thank you for reading.

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