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Old 07/07/09, 7:19 PM   #1
Kaubel
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Infraction for Lobotomy3yes: 8. All accounts must have a valid WoW profile.

Post: [Rogue] PVP Stat Standards/advice
User: Lobotomy3yes
Infraction: 8. All accounts must have a valid WoW profile.
Points: 1

Administrative Note:

Message to User:
I'll give you a day to fix your profile.
Original Post:
A couple things about both combat and hemo.

I keep reading people complaining about hemo being garbage and it leaves me shaking my head. First rule about hemo: unless you are shadowdance, YOU DO NOT USE DAGGERS! Daggers+hemo=fail. Calamity's Grasp+berserking+hemo=win. I am going to give Coldblood/Shadowstep a try when I switch to a new comp. I am combat at the moment, and I don't understand how people don't find it bursty enough. I think a couple of you are putting too much emphasis on Killing Spree. Sure it is a great burst, but it is not the real strength of combat. The true power is in AR. I macro my AP trinket with AR and unless my target bubbles, they will die. I frequently hit for 6k eviscerates, and sinister strike is a lot more powerful than people give it credit for (3-4k crits on average).

Combat also has a wide array of perks which can mean victory in a clutch. You gain a variety of interrupts and silences, and combining Unfair Advantage with Lightning Reflexes is simply amazing. When I was gemmed for agility I was was at 32% dodge. Gems and enchants are a bit tricky though. As prepilate, agil is the obvious choice. I don't have any problem dealing consistent damage with significant bursts, but I play a double dps team. Therefore I go with resil and stam. The main issue for combat is staying alive and using your CDs with near perfection. As we don't have 2 vanishes and evasions, we must figure out other methods of staying healthy. For funs I threw on double lifeward on my weapons just to see if it is any good. Take my advice and pass on this enchant lol. I heals for around 300-400 and not very frequently. I am definitely going to go with berserking.

In the end I don't find mutilate to do better damage than combat. Mutilate bursts are not very effective against high resilience. Keep in mind that the new patch is buffing resil to reduce ALL damage. I am sitting at around 800 resil and I can't remember losing a battle to a mutilate rogue. I play rogue/warrior (which is about the worst comp you can play, but I will get to that later), and with commanding shout I have 24k health and my partner has 30k. You simply can't burst that down without furious weapons, and even then it will be a challenge.

Now on to the real bullshit: Paladin/DK. Like I mentioned earlier, I am playing rogue/warrior with my friend. It is a pretty terrible setup, but we play surprisingly well against all teams but one: the holy/prot-holly pally with a blood DK. We are both pretty well geared, and it is damned near impossible to heal through our dps. Shamans and druids are no problem, but priests can be tricky. Our favorite tactic is what I like to call the KidneyStorm. I KS and he bladestorms. Now THAT is a healing nightmare haha. Paladin heals are good, but the problem lies in their stupid fucking bubbles. Really what bubbles mean is once per game both teammates gain 100% hp back while remaining completely invulnerable. Add heals and blood DK health regen on top of that and you have one of the top comps in the game. Now if I only faced this team every once in awhile I would not have a problem, but me and my friend are literally stuck at 1200 because of this comp. We pretty much beat every other team we face unless we fuck up, but there are so many goddamned pally/dk teams out there and we can't progress because of that.

I am actually glad Blizzard is nerfing 2s. The top teams are all cookie-cutter builds with no originality (PR anyone?). Now if a shitty comp can still beat almost every other team out there because of teamwork, shouldn't that be rewarded? One would think so.


But yeah, the odds of the new resil updates being broken are fairly good, so I am getting as much resil as possible. If it turns out to be broken, I want my fun before it gets fixed . Picture it: rogues who not only have 30% dodge but take 30% less damage too. Good god.

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