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Old 07/10/09, 11:36 AM   #1
Kaubel
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Infraction for Taizu: 1. All posters are to make an effort to communicate clearly.

Post: Suno's Fireside Chat - DK Endgame Tanking (Updated)
User: Taizu
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1

Administrative Note:

Message to User:
"lmao?"

I love irony, don't you?
Original Post:
Here's a basic blood DK tank build.
Talent Calculator - World of Warcraft

People have different opinions on 3/3 Subversion, Runetap+3/3 Imp Runetap, 2/2 Abom Might, and Hysteria. I like taking them for their utilities. IMO Imp Icy Touch should be fit into all tanking build unless you can be sure the boss will get debuffed full time... e.g. Steelbreaker tank. Or... XT if we don't have any feral DPS or Frost DK.

From that basic blood tank build there are 2 options:
DRM
Talent Calculator - World of Warcraft
Basically lets you convert your FU runes used in Death Strike into Heart Strike.
Rotation: IT PS DS HS HS // DS HSx4
IT+PS, 2 DS, 6 HS per rotation (10 GCD rune)

Morbidity
Talent Calculator - World of Warcraft
Gets you 15 sec DnD to make AoE tanking easier, plus it buffs your DC by 15%.
Rotation: IT PS DS HS HS // DSx2 HSx2
IT+PS, 3 DS, 4 HS per rotation (9 GCD rune)

Numbers from IC HM last Wednesday (might be inflated a bit due to overwhelming power, not by much).
average HS: 2348, crits for 5962
average DS: 3302, crits for 6400 - this is with DS glyph, subtract 25% if you're not using it (2642 hit/5120 crit)
average DC: 1958, crits for 2720 without morbidity/dark death
average IT: 1242
average PS: 1400

1 HS = 0.71 DS with DS glyph, 1 HS = 0.89 DS without DS glyph
So no contest... if we want to maximize TPS, going DRM route will definitely give us more. DRM rotation is a lot tighter though. A typical 18 second rotation on average only has 12 GCD... so 10 GCD rune rotation has little room for errors/lag. Ideally most of your RP will go towards RS, and you only DC when all your runes are on CD.

Doing a calc to compare [Glyph of Death Strike] to [Glyph of Disease].

Since the DRM path only DS twice per 20 secs, your threat gain is 'only' 50% of your DS damage. What if we drop [Glyph of Death Strike] in favor of [Glyph of Disease].

Your rotation will now become a priority system.
1) Apply IT+PS
2) Use DS to convert FU runes into 2 Blood Runes (since 2 * 0.89 >>>> 1)
3) Use Pestilence when diseases are at < 2 secs remaining
4) Spam Heart Strikes and Rune Strike
5) DC only when all your runes are down (unlikely with our current gear i.e. need expertise hard capped)

It will look like this:
IT PS DS HS HS // DS HSx4 ==> on first pull (10 GCD rune)
Pest HS DS DS // HSx6 ==> rest of the fight (10 GCD rune)

Calculate the damage difference if we make a switch to [Glyph of Disease].
- Losing IT+PS = 2642
- Gaining HS = 2348

Losing like 200 dmg per rotation, which is ~10 DPS. If we consider disease clipping it might actually increase the DPS, and consequently the TPS. It will also make AoE tanking much easier, no longer do we need to reapply diseases when we can just refresh it with pestilence everytime it's almost off. I am gonna go replace my DS glyph with Disease glyph.

Holy balls walls of text.


oh and,

Originally Posted by Kaubel View Post
Cleaning up this thread sure was fun!

Fucking DKs.
lmao.

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