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Old 07/14/09, 3:07 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for Necronom: 2. All opinions should be stated as succinctly as possible.

Post: Warrior DPS Calculation Spreadsheet
User: Necronom
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

Administrative Note:

Message to User:
Was it really necessary to quote all that?
Original Post:
Originally Posted by landsoul View Post
DW arms in the execute:
With sudden death, imp exe. You can be spamming executes for free at 10 rage on every GCD if you want regardless if you miss all white attacks. You can do this 2H or not. With the exe glyph, this is at least 20 rage executes every GCD. At minimum this is (1456+380+ap*.2)*1.1*DIM

(base damage before armor, also assume white damage is similar between DW and 2H, also no DIM's from raid)

10 rage noncrits:10 rage crits (axe):30 rage noncrits:30 rage crits (axe):
5000AP=2836*1.1=3119.63119.6*2.392=7462.13955.69461.8
6000AP=3036*1.1=3339.63339.6*2.392=7988.34175.69988.0
7000AP=3236*1.1=3559.63559.6*2.392=8514.64395.610512.8
8000AP=3436*1.1=3779.63779.6*2.392=9040.84615.611040.5

With all speed buffs, heroism, and using a 2.6/1.6 and an exe every 1.5s and accounting lag, you get about 2.4 attacks per second. This gives you a SD about once every 4.5-5 seconds. 30% of your executes will be un-rage-capped.

Compare this to slam, MS, OP of a 2h, 1000 top end 3.6 speed.

Slam noncrits:Slam crits (axe)
5000AP=(3.6*5000/14+1000+250)*1.1*1.06=2956.62956.6*2.392=7072.3
6000AP=(3.6*6000/14+1000+250)*1.1*1.06=3256.53256.6*2.392=7789.5
7000AP=(3.6*7000/14+1000+250)*1.1*1.06=3556.33556.6*2.392=8506.7
8000AP=(3.6*8000/14+1000+250)*1.1*1.06=3856.13856.6*2.392=9223.9

Okay, since slam is weaker than even DW execute, we can assume to not consider it.

MS noncrits:MS crits (axe)
5000AP=(3.3*5000/14+1000+380)*1.1*1.1*1.1*1.06=3609.88634.6
6000AP=(3.3*6000/14+1000+380)*1.1*1.1*1.1*1.06=3942.39430.1
7000AP=(3.3*7000/14+1000+380)*1.1*1.1*1.1*1.06=4274.910226
8000AP=(3.3*8000/14+1000+380)*1.1*1.1*1.1*1.06=4607.511021

2H MS is not as strong as even DW executes at these AP levels. At High AP levels it gets stronger than non-SD executes.

Now, since you can exe spam with a 2H on, each exe will do 1.06 times the damage of a DW exe. Also, your rend and OP damage will be much much higher with a 2H. Basically you have to justify that the RPS to gain to damage via execute and SD procs (30% of GCD) from DW-ing overcomes the rend, OP, and exe damage increase from using a 2H. Here's the RPS formula I yanked from the TTT in progress:With heroism accounted:

DW:
RPS = 1.25*1.1*.00827267*.78*[(1+.4*1.392-.19-.24*.35)*(425+2.6*5000/14)/(2.6/1.77)+(1+.4*1.392-.19-.24*.35)*(.5*(425+1.6*5000/14))/(1.6/1.77)]+[3.5/2*(1+.4-.19)+1.75/2*(1+.4-.19)]*1.77
16.81 RPS

2H:
RPS = 1.25*1.1*1.06*.00827267*.78*(1+.4*1.392-.19-.24*.35)*(850+3.6*5000/14)/(3.6/1.77)+3.5/2*(1+.4-.19)*1.77
16.42 RPS

Now this is at only 5000 AP, and AP/haste etc favors DW'ing more, but the difference is not nearly enough. Even with more SD procs from DW'ing, I don't think you would be able to overshoot the 20 rage per second to utilize the extra SD.


bladestorm damage when dual wielding

DW:
(425+2.4*5000/14)+.5*(425+2.4*5000/14) = 1923.2
(425+2.4*8000/14)+.5*(425+2.4*8000/14) = 2694.6

2H
1.06*(850+3.3*5000/14) = 2150.3
1.06*(850+3.3*8000/14) = 2899.9

2H does more in both cases of AP

1H DW fury

you lose:
a whole 2 hander of stats
Instant AP scalar down from 3.3 to 2.4
400-500 damage range on weapons, and 50 DPS
a bunch of RPS

you gain:
11.11% damage

That's pretty easy to decide on.

1H DW fury in the execute phase:
Terrible rage generation, terrible damage.

If macroed weapon swaps exploiting the benefits of 1hers
There is no benefit to DW 1hand for any spec.

Counter if you want.
Oh Im not looking to counter, merely trying to ascertain the relative difference. Many will claim that DW arms for example is sooooo bad compared to singular 2h wield, but by your calculations, a DW bladestorm is within 10% of 2h damage in and of itself, but another thing we havent explored is relative weapon enchant/proc uptime. For example, a single wield berserking enchant will give a maximum of 400 AP, where dual wielding will give a maximum of 800 bonus AP and likely have greater uptime because of the increased hit frequency. where do those shake out then? And its not as straightforward as just comparing the weapons in a real situation because one has to take into account the extra itemization stat on one handers and how that creates variabillity in gearing other slots. Thats kinda why I was hoping there was some way to check it out in the spreadsheet. I also would want to consider if speccing 52/19/0, how close 20% OH damage compares to 6% damage on 2h weapon spec. I fully understand and appreciate its currently 2h or GTFO, but again, I just want to figure out how close they really are.

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