07/30/09, 5:06 PM
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#1
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the staleness of Max's dumps
Vykromond
Tauren Druid
No WoW Account
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Infraction for seanthomas999: 1. All posters are to make an effort to communicate clearly.
Post: Death Knight: Simple Questions/Simple Answers
User: seanthomas999
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
Administrative Note:
Message to User:
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Spelling and grammar are fundamental.
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Original Post:

Originally Posted by Ebonplague
Actually two questions:
1. When I hit a Mob, particularly a boss, with Froststrike, they sometimes resist the Damage partially (mostly 25%, I think). Since this is a severe DPS loss, is there any way to prevent this from happening? Do I need spell penetration (if so, is it reasonable to go for it in PvE content?)? Do I need to be beyond the melee hit cap of 8%, or is the damage even related to the spell hit cap?
2. With 3.2 coming up, is it reasonable to aim for a +melee hit chance around 20% or is this just overshooting things? I guess +hit plays a bigger role in this build, the question I'm asking myself, however, is, if it's that important that I want it, even if I'm already at 10% hit or so.
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1. all the bosses have some amount of resistances, these arent calculated through hit, but as you said it is spell penetration, dont gem for it, gemming for strength wil see a bigger increase, Frost strike and Scourge are considered as magic damage not mitigated by armour but resistances.
2. you havnt said wat spec you are going to try out, so i cant help there...
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