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Old 08/04/09, 1:24 PM   #1
• Vykromond
the staleness of Max's dumps
 
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Vykromond
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Infraction for Orlgin: 1. All posters are to make an effort to communicate clearly.

Post: DW Builds 3.2 -Revenge of the Offhand
User: Orlgin
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1

Administrative Note:

Message to User:
I can't even read that number wall. Fix your shit or don't post it.
Original Post:
Here's 0/18/53 with Awareness Glyph using most recent simulator build:

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 2134681289 15 392662 57 42 0 5436
Plague Strike 178171910 1 98174 51 48 0 1814
Icy Touch 282915059 2 98170 66 32 0 2881
Blood Strike 405902175 2 196335 56 43 0 2067
Death Coil 1700332892 12 374112 66 32 0 4544
UB 340117700 2 374112 100 0 0 909
Frost Fever 762547891 5 599373 100 0 0 1272
Blood Plague 762232134 5 598592 100 0 0 1273
Necrosis 660317382 4 1668930 100 0 0 395
Blood Caked Blade 468293718 3 500022 100 0 0 936
Wandering Plague 642856754 4 505097 99 0 0 1272
Main Hand 2096493771 14 834697 41 42 15 2511
Off Hand 1206528354 8 834233 41 42 15 1446
Ghoul 1808887786 12 2006451 86 13 0 901
Gargoyle 639135197 4 184223 86 13 0 3469
DPS 7116
Total Damage 14089414012 in 550 h
Threat Per Second 4743
Generated in 1040s
Template :OB001853.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Templates\OB001853.xml)
Priority :Oblit001853.xml(C:\Users\Ben\Desktop\DKSimulator0.9.7\Priority\Oblit001853.xml)
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader / FallenCrusader
Pet Calculation :True

You can see the difference. Awareness is just a better glyph for 0/18/53. I still have not been able to replicate a Frost build that was over 7.2k DPS. As far as I can tell, Frost builds and Unholy builds are neck and neck and it's just a matter of choice at this point. The 4pcT9 set bonus heavily favors a Unholy build but Frost scales better so it should be interesting to see what wins the horse race in the end.

Interesting thing about the 4pcT9 set bonus is the way Wandering Plague works. Wandering Plague just copies disease damage by 100% so if a disease gets a critical tick when the Plague checks, Wandering Plague will use the critical damage amount. Better scaling for Wandering Plague is a good thing.

Edit: I used 200 ms latency and Astalion, please use the real simulator if you want to verify my spec. Your simulator has always had different numbers than the standard simulator.

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