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Old 09/15/09, 7:35 PM   #1
Kaubel
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Infraction for austinpumpkinhead: 2. All opinions should be stated as succinctly as possible.

Post: Rawr.Mage
User: austinpumpkinhead
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

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Original Post:
Originally Posted by Docjowles View Post
If Rawr says dropping below hit cap is higher DPS, then it's higher DPS. There isn't an implied "if you were hit capped you'd be doing this much DPS" at the end of that. Obviously hit is very important, but it's not a magical Jesus stat. If you're going from a horrible quest reward green to a hard mode Colosseum drop with 500 more spell power, 2% more crit and haste but 1% less hit, that's still going to be a net DPS increase.
I thought so even though most people treat spell hit like it is a magical jesus stat.
My example was going from T7.5 gloves to iLevel 245 gloves so yeah makes sense.

Originally Posted by Docjowles View Post
The only other factor is "random numbers are random". If you're not capped, all the stars could align causing you to miss 20 straight spells and do shit damage. Or make you restack scorch because you missed with 2 seconds left and it fell off. At that point it's up to you to decide whether 50 more DPS on average is worth the rare but possible chance of getting boned by the RNG. If you're only 1-2% away from the cap, you can fix it easily enough with a couple [Veiled Ametrine].
My understanding was as you describe...just increasing or decreasing your changes of getting hosed by RNG for a miss.
Until last night I had a set maxed for DPS around the one billion hit on the Intensity staff...that is a lot to overcome.

Thanks.

Elro

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