10/05/09, 8:10 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for The Sackman: 6. Do not post unless you have something new and worthwhile to say.
Post: PvP Disc Spec Discussion
User: The Sackman
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1
Administrative Note:
Message to User:
Original Post:

Oops, I have appended the post with the spec.
It sounds nice to stack Spen, but after stacking Hit aswell the core stats (SP, mana regen/pool, HP) will be under appreciated, considering PS can miss aswell as be resisted.
Grace is good for 9% healing after a penance, but this really does mean you have to be healing all the time. During 2's double dps Shammy/Rogue I found us focusing the healer down more than the DPS with healer/dps opponents. Priests fell very easily, compared to a rogue (the common Priest ally), who could easily CC one of us if we left him running around. Focusing the priest, allowed us to prevent heals on any target, and to make so that we were not CC'd ourselves. In roll reversal, if I was the priest, I would find myself in a position where Grace's only benefit is another item for the enemy to dispel. 9% healing is great over time, but in a situation during burst (where perhaps, 35k damage is burst upon you or your ally) 9% of that is just approx 3150hp extra healed. 3150hp, is unlikely going to be the difference between life and death. And over the course of a short fight (90k healing) and a long fight (200k healing), its 8100 and 18000 respectively. A considerable benefit perhaps, but when weighted against Blessed Recovery, which is 15% less damage taken by yourself from melee/ranged criticals (essentially), it seems to lack in appeal.
While I agree, rapture is certainly important, the 0.5% given by the last talent point seems lacluster where that talent point could be used to acquire, in my example, Desperate Prayer, an instant, powerful heal with the effectiveness (during burst) greater than Grace (explained above).
Spell Warding is certainly unarguable, it's just personal choice that separates it, in early versions of my own build I included it, but weighted against Blessed Recovery it, again, falls short (in my opinion). Blessed Recovery providing 15% less damage from crits (again I say, essentially) from melee/ranged. Spell casters are less of an issue considering most can be avoided by LoS, where as Melee (especially warriors/rogues), can not be avoided by simply moving, and Hunters will often still get many hits, and will chase you (most likely trying to drain). Only Spriests and Warlocks could I see actually being able to give chase, and make benefit from chasing. Mage's and Druids, and certainly any hybrid healer, would find themselves being easily outplayed if they tried to prevent LoS by following a pillar dancer.
Your build lacks Focused Power, and Reflective Shield, considering Focused Power is 2 points for 4% extra damage/healing and 1 second less cast time on Mass Dispel I would consider it a paramount talent, over any reactive abilities. Reflective Shield is certainly more of a preferrence choice, but considering your 2's ally as a priest, is likely a well armoured target (a paladin/warrior/rogue) who can look after themselves, I can see Priests being the main target for double dps/ dpsheal. Perhaps this changes in 3's but, 2's most certainly, I would have these as important.
The reason for lacking IMP PW:S is earlier posts suggesting the +15% is added BEFORE every affect. Thus providing marginal benefit. The reduced mana cost, certianly beneficial, but not worth 4 points.
My talent spec chooses DA over Grace, because I can see battles being less about heals spammed, and more about well timed LoS + heals. This is the talent points that I could see being switched with Grace, I was going to explore that choice when I tested the build, unfortunately not at that point yet.
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