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Old 11/11/09, 1:21 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for Hati[GER]: 6. Do not post unless you have something new and worthwhile to say.

Post: Incoming Rogue Changes Discussion
User: Hati[GER]
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1

Administrative Note:

Message to User:
We're not interested in you're wishlisting. Sorry. Nor have I seen any evidence thatBlizzard actually care whether we use DP OH or not, so you're fixing a problem that doesn't necessarily even exist. And from a cursory glance at your calculations, you don't understand Deadly Poison mechanics actually work. So... yeah. Not the best post I've ever seen.
Original Post:
Originally Posted by Banedon View Post
Except that poison swapping is sounding more and more likely to be nerfed in 3.3, so you may never get them at the same time.
Hopefully they will not just nerf it - instead they will add an alternative (rogue patch notes for 3.3 are not soo huge)

I already had an idea how to prevent ppl from swapping daggers or make it more valuable to stay with your DP-Offhand

-- Why I post it here?
So ... if you like the idea - (i don't think it is perfect) - but maybe it is a solution the dev's are looking for - so somebody could carry it to the US-Forums and so on - so it can spread a bit

here it is:
Deadly Poison works until 5stacks exactly like it does now in Patch-3.2.2, the change i want to add is - if you reached 5stacks (this where ppl start to swap) - your DP of your offhand deals Instant Damage if you hit your mob (and it procs)
since DP (if iam informed right) has an "inner"-Cooldown of 3seconds (due to prevent that it never will tick) it is already maximized in Ppm's (20 procs)
the instant Damage follows one(1) of the following three(3) formulas:
1) InstantDamage= ProcChance (includes Talents)%*currentTickDamage (30% w/o talents, 40% w/ talent)
2) InstantDamage= ProcChance (includes Envonem + Talents)%*currentTickDamage (would end up with 40% + (depends on uptime) 0-15% (Envenom Buff))
3) InstantDamage= (1/3)*currentTickDamage



so basicly this means:
DP deals damage on application (second zero) - already "controlled" by Proc-Chance and (inner-Cooldown)

Calcs: (all values are taken from my raid logs and combat against Jaraxus (no aoe-spreading))
Combat Rogue Avg. DP5 dmg: 1285.8
Mutilate Rogue Avg. DP5 dmg: 2031.2

Combat would end up with:
1)
w/o talent : 385.74
w/ talent : 514.32 (~avg Wound Poison dmg)
2)
depends on Envenom usage & talent - not skilled (assume) would end up lower than talented ( not dp stacks on target after envo)
3) 428.6 dmg (lower than WP dmg but its additional dmg to DP - so it will lead to more)

Mutilate would be like that:
1)
w/o talent : 609.36
w/ talent : 812.48 (~avg Wound Poison dmg)
2)
approx. 100% uptime of envo buff (rupture less cycle)
0.55* 2031.2 = 1117.16
approx 30% uptime envo buff (with rupture)
(0.4+(0.3*0.15))*2031.2 = 903.884

3) (1/3)*2031.2 = 677.06_ (6_ = period 6)

Again note:
I don't know if there is a inner-cooldown on Deadly Poison if it is 3seconds - it should be fine with this values

Mutilate F1 ~= 203.12dps (w/o talent) // 270.826_ dps (w/ talent)
Mutilate F2 ~= 372.386_ dps (100%) // 301.295 dps (30%)
Mutilate F3 ~= 225.687 dps

-- double dipping etc. /synergies i know might look too good but that's just an idea how to fix it

hopefully it is right here in this thread :x

as i don't know how much additional damage (dps) weapon swapping willl lead too - but it think for mutilate it is approx +300-500 dps

Formula 2 isn't that bad


Additional Informations:
This additional 0s proc should only occur at 5stacks / application of the 5th stack (so from 4->5, and refresh of 5stacks)
English is not my native language ... so hopefully it is understandable :x - just wrote it up from head to board

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