11/12/09, 3:20 PM
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#1
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palpably superior comprehension
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Infraction for Scriblet: 2. All opinions should be stated as succinctly as possible.
Post: Priest: Simple Questions/Simple Answers
User: Scriblet
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
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This is the Simple Questions thread, not the Small Novella thread.
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Original Post:

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For raid wide dmg, prioritize CoH and PoM over PoH.
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I thought about this, and I'm not sure about it. In the 7 raid bosses I've done, I've found PoH to be worth casting before CoH in many situations even though it's less HpS and HpM. If you cast a PoH before a CoH, your much more likely to catch a group that just took a lot of damage, before chain heal goes off. you might heal the group from 50% to 80%. then the chain heal might heal one of them to full and then bounce to other raid members, outside of that group, that need the healing (like that one or to people in melee range not in the party). Simultaneously, your next CoH is even more smart as it will pick more people that need healing that are at 50% then healing the party you just healed, topping them off.
Example:
25 man
Melee just took 8k damage.
There are 7 melee (including tanks)
Party one has 5 melee
Party two has 2 melee
Priest (me) raid healing
Shaman Raid healing
I don't fail at reaction speed and I'm faster then the shaman (~1.5 second PoH with serendipity). My PoH goes to full use on all 5 targets healing 3,600 (damn i have low spell power) with one crit for 5,400 so 20,400 healed. Chain heal hits someone in party one topping them off then bouncing two the two others not in party one before bouncing back to heal one of the people in party one a small amount. CoH goes off, healing 2100 on 5 targets plus 1 crit for 3150 so 13,650 healed. Prayer of healing tick one occures 360 healed on 3 targets + 540 from the crit PoH, 1,620 healed. Chain heal 2 goes off healing 4 targets topping 2 off healing 2 for a good amount. Priest does something else (throws a renew on the tank, flash heals someone else not in melee) or sits there and regens. PoH glyph tick 2 for 360 hits 2 targets healed for 360 + one healed for 540 = 1,260. Chain heal 3 goes off, topping everyone left off, priest does something else or sits there and regens.
Total amount healed with 2 casts = : 20,400 + 13,650 + 1,620 + 1,260 = 36,930 out of 56,000 damage taken
Lets say we do this in reverse
CoH heals 5 targets for 2,100 + one crit for 3150 healed, 13,650 healed. Shaman Chain heal hits 2 healing them for a bunch, topping one off. PoH goes off healing 3 targets for 3,600, over heals 1 completly, and hits someone for like 2k healing for 12,800. Chain heal 2 goes off hitting 3 party 1 members, topping one off and healing one for a bunch. PoH ticks for 360 on 3 targets 1.080 healed. Priest does something else/regens. Chain heal 3 goes off, healing two for a bunch, not healing one. PoH ticks on 2 targets for 360 or 720 healed. CoH 3 goes off 2 people in group 1 are not topped off, one in group 2 is not topped off.
Total amount healed with 2 priest casts = 13,650 + 12,800 + 1,080 + 720 = 28,250 healed out of 56,000 damage taken
36,930 - 28,250 = 8680 Wasted heals that have to be made up.
Okay, so my math for situation two is crap. And for that matter, situation one is crap. I have no idea how much chain heal heals for. Also, this assumes from what I understand, Chain heal and CoH always heal the lowest HP target in range/in range of the bounce. While the numbers aren't perfect, there will be a noticeable difference between casting PoH first then CoH first. If anyone can give me numbers on how much chain heal heals per bounce, it may be worth making a example where PoH first is better then CoH.
Variables to keep in mind
Maybe it's 7 ranged taking damage then 7 melee, same rules apply.
I didn't factor in more then 2 healers.
This situation could happen in a 10 man, if it included ranged and and melee taking damage.
In both situations, I assumed that the Shaman wouldn't do the optimal thing and he would heal someone in group one on his first cast.
Quick other Idea not fully thought out:
10 man raid gets hit to amound X hp where X is something like 60% hp. PoH hits group one, then CoH will pick group 2 to heal. Chain heal will hit most of group 2 as they have less HP. Chain heal 2 will be cast on group 2 again as someone there will be lowest on hp, and will bounce mostly to people in group two not healed by the first two bounces of chain heal. PoH ticks on group one, PoH is cast again on group one hitting say, 4 of them with maximum efficency. Chain heal then smart heals all the gaps in between. The raid is now mostly topped off, and waiting for a second to CoH again wouldn't hurt, or another chain heal could top the rest off.
Oh and sorry, my math is usually not THIS horrendously sloppy.
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