Post:
Shadowpriest Theory Craft - 3.2.2 Edition!
User:
Pasch
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0
Administrative Note:
Message to User:
|
I agree his post is bullshit, but just report it and move on. We don't really want to argue with idiots, just let them pile up the infractions and if they don't figure it out they'll be gone.
|
Original Post:

Originally Posted by jonish
Btw the simcraft numbers are a joke and I laugh every single time I read someone post about them. If you cannot see that removing haste from SWPain is taking almost all of the increase we were going to be receiving then I cannot help you. Had they taken away both the haste to VT and DP and left the haste stacking to SWPain we would have been better off, but they did not like they way we were using there idiotic coding to our advantage.
Something else has to be added in to making us viable dps. If they did not like they way we were using the haste stacking benefit from SWPain then fixing mind blast to be a real nuke and finally giving us the full coefficient for a 3second channeled spell with mindflay then we will be fine.
|
Garbage, bullshit, rubbish. SW:P haste stacking was rarely possible to keep running and even if you could keep it running for an entire fight it would barely be better than hasted VT and DP. I have no clue how you can't see that - VT is by far our strongest dot and DP is way better than SW: P if an Unholy DK is present.
Example: My average SW: P is currently around 2500/tick (with gear focusing on sp/crit) which is around 830 dps, if you locked in a 100% hasted SW: P that would be 830 extra dps from that if you could keep it running. So how many fights can you actually keep it running? VERY FEW! - and it would require you to time cooldowns which could otherwise be put to better use.
|