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Old 11/19/09, 12:26 PM   #1
• bartolimu
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Mal'Ganis
Infraction for Balzy: 6. Do not post unless you have something new and worthwhile to say.

Post: In-Depth Arms DPS Discussion
User: Balzy
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1

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Original Post:
We have become pretty dissatisfied with the on-next swing mechanic. Come Cataclysm, we’d love to get rid of all of them. Obviously that will necessitate some pretty significant changes in how warriors generate threat or do damage (unlike Maul or Rune Strike, Heroic Strike gets a lot of use outside of tanking), which makes it too risky a change for 3.3. We think some of the other ideas like toggling the ability are also risky in the sense that they might require a lot of iteration to feel right, or worse, might mess up threat generation or damage dealt.

The original design of HS as a tanking tool wasn’t that you replace every white swing with a Heroic Strike. You did it when you wanted to burn off rage. These days tanks (and increasingly dps warriors too) are rarely rage starved beyond perhaps the first few seconds of the fight. That turns Heroic Strike into a button you always push.

A couple of other ideas we have considered, as someone above referenced, were making Heroic Strike do more threat the more rage you have but also spend more rage. Another is that you somehow go into “high rage mode” at which point everything costs double but hits harder. This would work for dps warriors too. Those are just ideas at this point, not announcements. Please don’t tell us in a few weeks that you were promised these changes for 3.3.

(Source)
could mean that heroic strike generates more threat than some of our other abilities and since the incite build heroic strike is used more than intended

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