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Old 11/19/09, 11:28 AM   #1
• bartolimu
palpably superior comprehension
 
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Undead Warlock
 
Mal'Ganis
Infraction for Kandiru: 1. All posters are to make an effort to communicate clearly.

Post: Holy Paladin thread for Patch 3.2 changes
User: Kandiru
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1

Administrative Note:

Message to User:
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Original Post:
With SoW and judging every ~10s how much regen does +hit give you as a stat?

With talents and debuff we have +7% hit, leaving a 10% miss chance.

Over the course of a minute, we judge 6 times, or 6*0.9=5.4. Each hit regens 4% of total mana, with a ppm chance (so weapon speed is an important factor here). A best case scenario assuming 34k buffed manapool (IE with a slow 2H weapon for 100% proc chance, obviously unrealistic but an upper bound given lack of ppm data) 5.4*4%*34k=7344 mana per min, or 612 mp5.

Adding hit rating to increase your hit by 1% requires 26.232 itemisation points.

This changes your miss chance to 9%, giving 618.8 mp5.

IE you get ~ 7 mp5 for 26 itemisation points, which isn't a great conversion.

With a realistic weapon speed you are looking at 4mp5 ish.

It is better than nothing, though!

There is also the benefit of not missing your refresh of JotP, and higher uptime on JoL, but they are harder to quantify.

If you are meleeing the boss at any time, the +hit will also increase your regen there which might make it more desirable. It is unlikely to ever be better than any *real* healing stat, but it IS better than spirit!

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