Post:
DW Builds 3.2 -Revenge of the Offhand
User:
irongnome
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
Administrative Note:
Message to User:
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Capitalization isn't optional.
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Original Post:
i am 100% confused as to what normalization is doing to my strikes.
from both anecdotal evidence, personal bias, and extensive testing; a slow weapon is better than a fast one. However recently (as in the past few hours) i came upon the fact that DK strikes have their weapon damage coefficient normalized in some manner or other. does anyone here have a full grasp on how exactly that works?
eg. (with made up numbers)
with normalization a obliterate should do 2500 if im using a 1.5 speed weapon or a 2.8 speed weapon and the normalization is at 2.4 weapon speed.
without normalization an obliterate should do 1562.5 with a 1.5 speed and 2916.67 with a 2.8 speed weapon.
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