11/25/09, 10:21 AM
|
#1
|
|
Sledgehammer Emeritus
|
Infraction for Fairmont: 2. All opinions should be stated as succinctly as possible.
Post: WotLK Healing Compendium v3.2: Same Old Thing
User: Fairmont
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
|
You can state your case without all the quote-splitting.
|
Original Post:

Originally Posted by Senres
A 3-stack of Serendipity will make the cast time of Greater Heal equal to that of Flash Heal if you've taken 5/5 Divine Fury.
|
It certainly doesn't.
|
I can't think of a fight in ToC25 or ToGC10 where we wiped because I died to spell damage. I'm often one of the last people alive when we wipe.. therefore I see no point to taking Spell Warding over Divine Fury. Perhaps things are different in ToGC25.
|
Originally Posted by Tainter
- Divine Fury, competes with Healing Focus (almost useless) and Spell Warding (same)
|
Spell Warding is severely underrated by alot of priests. There are numerous situations where it is useful. Anub'arak phase 3 is certainly one of them for example.
Originally Posted by Tainter
I don't have Empowered Healing, but Serendipity and Divine Fury are enough to make Greater Heal very powerful. Discounting the use of GH because it has the potential to overheal a lot is silly. Prayer of Healing has huge overhealing potential, yet it is thought an important part of Priest healing.
|
I am not looking at the potential of possible overhealing. I am simply looking at what the HPM and HPS of Greater Heal does in most situations compared to what Flash Heal does in the same situation.
Both are simply used to cover single target spike burst damage so to me it is obvious that people are comparing the two. In 10-mans it is less likely that your Greater Heal will overheal, but in 25-mans there is alot of crosshealing so it is very likely.
Next to that you simply can not always rely on having Serendipity up (or 3 stacks for that matter). If you do have 3 stacks and see the reason to use GH instead of FH that's awesome. But how big is the benefit and did it make such a difference that you are willing to spend points into Divine Fury for such situational use of GH? That's the question.
|
Yes, it often matters how quickly a heal lands. But fully hasted with Serendipity and Divine Fury GH lands in about 1.5s (0.3s - 0.4s slower than Flash Heal). If your target is at risk of dying in that 0.3s then you should probably cast PW:S.
|
Using PW:S when there is a Disc priest in the raid is generally not a great idea. If there is none, then okay that's fine. But we are looking at FH compared to GH so let's leave other spells out as they are not relevant.
The general problem is that many people are dead set on comparing GH and FH, even though they are for different situations. I neither propose (nor do) to fully talent GH and use it instead of FH. In most situations FH is the better spell to use because GH is too big. But in some situations GH is the better choice because it heals for more.
The spell isn't easy to use. A Priest has to consider the overhealing potential, the slight delay in heal landing, the extra mana expenditure and whether to keep or use a Serendipity stack. If you want to be as good as you can be then consider if not sometimes GH may be the spell of choice, rather than to automatically press that FH button.
|
To be honest it's obvious that the two spells are being compared. They are both used for single target burst healing. I agree that it is not easy to know when to use it if people specced into Divine Fury, but the main question in my opinion is if those points in Divine Fury are justified in the first place.
|
|
|
|
|
|