01/16/10, 3:47 AM
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#1
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::stare::
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Warning for Dourdon: 1. All posters are to make an effort to communicate clearly.
Post: In-Depth Arms DPS Discussion
User: Dourdon
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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Capitalize and punctuate properly. Kaubel has brought this to your attention previously.
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Original Post:

@Serivola:
So i tried your method of opening a boss fight, the berserker stance, recklessness, battle, charge HS thing, and honestly i didnt seem to impressed with it. I mean, i did not see a significant difference in the burst damage or overall damage.
one other thing, I tried integrating more HS in the rotation instead of slam and saw a DPS loss of at least 500 depending on the boss fight. maybe i just havent got the timing of the swing down or something. Either way it wasnt quite working for me.
additionally, I saw a few posts back that slam is absolutely essential in the rotation, when ever you have a chance to hit it, do so... is this still the case or should that not be as high of a priority?
and lastly, I have not seen too many posts on the new T10 peices / bonuses / importance and so forth. Ive heard that the 2 piece bonus is amazing for fury, but how about arms? Im about 50/50 on it but the 4 piece looks amazing for arms...2 procs of execute instead of one, i mean correct me if im wrong but that would pretty much almost eliminate the need to hit a slam as a filler. The second proc would give you that extra 1-2 seconds for anything else to come off CD or proc as well...or are my thoughts totally bass ackwards?
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