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Old 05/07/07, 10:08 AM   #376
PimpStar
Glass Joe
 
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Orc Rogue
 
Baelgun
Rogue Role in arena?

I've been running 2vs2 on my rogue, with not a lot of luck and ultra slow buildup on arena points to get better gear. I've been teamed with another rogue he is shadowstep and I'm combat. We did ok at best for a bit but now we are getting smooshed, some class matchups are just insanely difficult. I pvp'd alot with this guy pre-tbc and did good, but in arena's I'm doing poor. I'll try and get to the point, I want to step up to 3vs3 and 5vs5 , just what should be my role? I see we are not top dpser's as 100-00 stunlock doesnt seem to exist.

Honestly I've been quite discouraged. Any feedback would be great.

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Old 05/07/07, 1:57 PM   #377
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Rogues goal in 5vs5 is utility mainly, using blind or sap to your advantage when you can, stun if you need too and prevent them from kiting everyone.

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Old 05/07/07, 2:08 PM   #378
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
Originally Posted by PimpStar View Post
I've been running 2vs2 on my rogue, with not a lot of luck and ultra slow buildup on arena points to get better gear. I've been teamed with another rogue he is shadowstep and I'm combat. We did ok at best for a bit but now we are getting smooshed, some class matchups are just insanely difficult. I pvp'd alot with this guy pre-tbc and did good, but in arena's I'm doing poor. I'll try and get to the point, I want to step up to 3vs3 and 5vs5 , just what should be my role? I see we are not top dpser's as 100-00 stunlock doesnt seem to exist.

Honestly I've been quite discouraged. Any feedback would be great.
If you aren't both prep spec, you are going to have problems with any team that includes a paladin, and given the state of arenas, they are legion.

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Old 05/22/07, 7:16 AM   #379
CasT
Piston Honda
 
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Night Elf Druid
 
Outland (EU)
Played a no paladin setup last night, gained around 60rating. It was real fun, and I really encourage you guys to try it. While they tried to kill either me or the Lock and cyclone on their warrior we killed them like flies.

Usual games end when one team kills one team member but not in our case. If I died or our lock we had enough DPS left to continue and actually win quie a few games

RDruid, SPriest, AffLock, MSW, MSW

Do not matter how much you play, you will never get the carrot.

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Old 05/22/07, 10:31 AM   #380
Chucifer
Von Kaiser
 
Tauren Druid
 
Tortheldrin
My 5v5 team has just started to get serious (late bloomers here) and we also run a 4dps + resto druid team : resto druid, mortal strike warrior, arcane/ice mage, soul link hybrid lock with felhunter, shadow priest. When the cc's fall just right, there's little people can do to avoid the assist train.

However, we definitely noticed teams that we played multiple times getting the best of us after a few games and it would have been nice to have a tracking system where we could record notes on people we've fought before. Having that info at our fingertips would be nice as we try to determine if we're fruitlessly bursting a frost mage or a low hp warrior.

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Old 05/22/07, 1:46 PM   #381
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Thats pretty much how a burst damage team works, the only way you'll gain rating consistantly is by playing new people often and not the same team over and over, which is why once you reach the top 20 the burst teams usually drop since the people they play against is limited and they all figure out how to counter it.

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Old 05/23/07, 4:28 AM   #382
CasT
Piston Honda
 
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Night Elf Druid
 
Outland (EU)
Sure thing indeed. No one can expekt to win for ever. The question is, Do turtle teams have more options or do Burst teams have it?

Do not matter how much you play, you will never get the carrot.

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Old 05/23/07, 5:31 AM   #383
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Turtle teams have more options and can still win even if you make a mistake (obviously depending on the mistake), where as a burst damage team is pretty much screwed if anyone makes a mistake like your Paladin bubbling early or wasting BOP when it wasn't needed.

As gear gets better and people get more resilience, burst damage teams become more and more ineffective, with 2.1 I gained around 1% crit, 400 HP and about 13 resilience just from using full Gladiator stuff.

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Old 05/25/07, 4:38 AM   #384
wow
Von Kaiser
 
Blood Elf Rogue
 
Mal'Ganis
i'm really surprised at how few burst teams there are, in stormstrike from what I see there are 2 in the top 40. it's just amazingly effective, you can pretty much always burst down the warrior in the first game if you charge in and don't give the other team a chance to say "okay it's that team that kills warriors you better spam spell reflect!!!". There is really no way you can heal through curse of tongues, spell lock/counter spell and 4 caster dps which makes it pretty much a guaranteed 4v5 within the first ~20 seconds unless someone makes a mistake, and it's not just warriors who can't do much against the burst it's just that killing them first pretty much removes any risk of any of anyone on your team dying if its a standard 3dps/2healer setup

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Old 05/25/07, 5:15 AM   #385
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
We also got some here in EU on "Todbringer" but we only lost once or twice because of some lucky pyro crits :>

When they tried to focus me I just got dual paladin spam heal or Heroism if our shaman was up with the other paladin. Heroism + Scroll of Blinding Light + Spell Reflection > assist train.
So they ran out of mana and just couldn't do anyting more than wanding us while we killed them.
It's maybe effective until you run against heavy resilience geared teams with good healers.
We've done quite well against such heavy focus groups with 2 paladins, (bubble ho!) a warrior, a rogue and an hunter. So you got 3 of 5 enemies runnig for their life because they got damage, silence or stuns in their face. So our tactic is just to CC them as much as we can to prevent them casting. Our paladins are also mostly using Scroll of Blinding Light (330 spell haste) which helps a lot against Curse of Tongues and of course when they see that someone will get focus they pop their bubble so they can't get interrupted.
If we'd switch our hunter for a mage your Curse of Tongues would be completely useless :>

But I have to say that the 1. our realmpool sucks at arena 2. I didn't saw any really hi-end burst damage focusing group

my 2 cents!

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Old 05/25/07, 9:45 AM   #386
Grailyn
Piston Honda
 
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Human Warrior
 
Uther
On Whirlwind in the past week or so we've gone form 0 caster burst teams in the top 20 to 4 or 5.

We've also seen about 8-10 new members of the top 20 as well as the #20 slot going from ~1950 to ~2050 while #1 has stayed in the mid-low 2300's.

We started off as THE smallest BG when they first formed them up and we have gotten a LOT of new servers in the past 6 months or so.


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Old 05/25/07, 2:39 PM   #387
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Originally Posted by wow View Post
i'm really surprised at how few burst teams there are, in stormstrike from what I see there are 2 in the top 40. it's just amazingly effective, you can pretty much always burst down the warrior in the first game if you charge in and don't give the other team a chance to say "okay it's that team that kills warriors you better spam spell reflect!!!". There is really no way you can heal through curse of tongues, spell lock/counter spell and 4 caster dps which makes it pretty much a guaranteed 4v5 within the first ~20 seconds unless someone makes a mistake, and it's not just warriors who can't do much against the burst it's just that killing them first pretty much removes any risk of any of anyone on your team dying if its a standard 3dps/2healer setup
Sure you can, burst damage teams try to kill me all the time it usually works once or twice if someone makes a mistake and after that as soon as I see them I just switch my resilience set on, spam reflect and their Warrior gets locked down while one of the casters or the healer gets burned down.

In 2.1 I can get around 310 resilience (from 252) for 1.29% crit, 64 AP and 30 health, could probably get around 350-360 if I wanted to stack more resilience through gems/enchants.

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